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Timeline does not update properly when selecting different objects with ...
To reproduce: 1. Open the attached project (timelineBug.zip)2. Open "test' scene if not open3. Make sure Timeline tab is open4. Sele... Read more
Crash after reverting and then deleting prefab instance
Steps to reproduce: 1. Open attached project2. Ope scene 'test'3. Expand 'New Sprite Mask' gameobject and unparent 'comma' object4. ... Read more
ISerializationCallbackReceiver example
The example sritp on this page: https://docs.unity3d.com/2017.1/Documentation/ScriptReference/ISerializationCallbackReceiver.htmlhtt... Read more
Lighting is affected when selecting material on Project view and Inspect...
To reproduce: 1. Open the project, attached by tester (lightingIssue.zip)2. Open "main" scene if not open3. Select "test" material i... Read more
[Vertex Streams] Can't add/remove vertex streams when using multi-select
Repro steps:1. Open Scene1 from attached project.2. Select both particle systems in the scene.3. In the Renderer, try adding a new v... Read more
MeshRenderer.bounds.center is not transformed if extents are set to 0
To reproduce:1. Create a new project2. Create a new scene3. Put user's attached script to any game object Expected vs Actual: mesh t... Read more
[WSA] System.ExecutionEngineException is thrown when running the WSA build
Steps to reproduce:1. Open the attached project(PATWO.zip)2. Open the Assets/PATWO/Scenes/OilBadlans.unity scene3. Switch platform t... Read more
[WSA] Apostrophe used in Player Settings for "Product Name" causes the e...
Steps to reproduce:1. Open the attached project(Queen’s Garden.zip)3. Switch platform to Windows Store4. Build for WSA Universal 10 ... Read more
DoImportScene crash when Importing FBX file
To reproduce:1. Create new project in Unity2. Import attached FBX file (fbx_crash.fbx) Expected: FBX file imports to projectActual: ... Read more
Tiled GPU perf. warning: RenderTexture color surface was not cleared/dis...
Tiled GPU perf. warning: RenderTexture color surface was not cleared/discarded doing Camera.Render/Drawing/post_test.OnPostRender Gr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used