Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.0.23
Issue ID
1125304
Regression
Yes
The default TextMeshPro Input Field text is not automatically updated after importing the TextMeshPro assets
How to reproduce:
1. Open attached project "Case_1125304_TMP"
2. Open "SampleScene" scene
3. Click "Import TMP Essential Resources" button (Window > TextMeshPro)
4. Click "Import TMP Examples and Extras" button (Window > TextMeshPro)
Expected result: "TextMeshPro - InputField" in the scene is with "Enter Text" text
Actual result: "TextMeshPro - InputField" in the scene is without any text
Reproducible with - 2018.3.5f1, 2019.1.0b3, 2019.2.0a5
TextMeshPro reproducible with - 1.0.23; 1.3; 1.4
TextMeshPro not reproducible with - 1.0.21
Notes:
1) Entering Play Mode once or closing and opening the project again fixes the issue.
2) Couldn't test with 2017.4 because I couldn't add "TextMeshPro - InputField" before importing TextMeshPro package.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
This behavior is the result of ignoring the message and window informing the user about the need to import the TMP Essential Resources. Please be sure to import the TMP Essential Resources prior to creating TMP related objects.