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Issue ID




[HDRP][ShaderGraph] Artifacts when using a Lit Master node with Alpha Clipping enabled on a material for a SpriteRenderer

Package: Scriptable Render Pipeline HD


How to reproduce:
1. Open attached project "case_1121028-SpriteRendererShaderGraph_1" and scene "SampleScene"
2. Select "ELLEN_2" GameObject from the Hierarchy Window
3. Move selected GameObject in front of the "ELLEN_1" GameObject
4. Observe artifacts in Game View And Scene View

Expected result: sprite is rendered correctly without any artifacts
Actual result: the moved GameObject is rendered with various glitching artifacts

Reproducible with: 4.8.0 (on Unity 2018.3.5f1), 5.2.3 (on Unity 2019.2.0a5)
Could not test with: 4.6.0 and older (RT related errors in console), 5.3.1 (errors in Unity won't allow graphs to compile)

Note: the issue seems to only be present when more than one SpriteRenderer is using the material. GameObjects "ELLEN_1" and "ELLEN_2" are using a custom ShaderGraph material

  1. Response avatar

    Resolution Note:

    Im sorry, but we do not support custom master nodes at this time.

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