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Fixed in 2019.2.X

Fixed in 2018.3.X, 2018.4.X, 2019.1.X

Votes

4

Found in

2018.3.0b1

2018.3.0f2

Issue ID

1114534

Regression

Yes

Crash in AnimationBlendTreePlayable::PropagateStateMachineInfoToChildClips when unloading asset bundle

Animation

-

To reproduce:
1. Open attached project
2. Go to Tools> Build Window
3. Click on "Build Asset Bundle and Play"
4. Press "A" on the keyboard

Actual result: Unity editor crashes
Expected result: Unity editor does not crash

Reproducible with: 2018.3.0b1; 2018.3.5f1; 2019.1.0b2; 2019.2.0a5
Not reproducible: 2017.4.20f2
Can't check on 2018.2 due to package C:/Users/martyna/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.package-manager-ui@2.0.3/Editor/Sources/Services/Upm/UpmBaseOperation.cs(34,43): error CS1061: Type `UnityEditor.PackageManager.PackageInfo' does not contain a definition for `author' and no extension method `author' of type `UnityEditor.PackageManager.PackageInfo' could be found. Are you missing an assembly reference?

From 2018.3.0a1 till 2018.3.0b1 everything is irresponsive. ( In the play mode nothing happens when you press "A". Normally if you would press D or B it will show in console debug log doesn't crash. In this case, there is nothing.

Comments (9)

  1. ExobotsDeveloper

    Jul 05, 2022 13:24

    same error here, the editor crashes and in case of apk it also crashes on mobile devices

  2. timwzw

    Apr 17, 2019 02:12

    Oh, I see it fixed in 2018.3.12, will upgrade to it if 2018 LTS still not release in next week.

  3. timwzw

    Apr 17, 2019 02:05

    Please fix it in 2018 LTS, thank you!

  4. sunxdc15

    Apr 10, 2019 11:00

    sad! why not fixed in 2018?

  5. Danny_What

    Apr 05, 2019 21:51

    Apply the fix to Unity 2018, too

  6. HEROTECH70

    Mar 19, 2019 08:50

    I submitted a bug which has been identified as a duplicate of this one.

    The issue for me happens only when unloading a bundle with Unload(True)

    Before, I would unload bundles then destroy all the objects in the scene.

    Now I have to destroy the objects first and wait one frame (to make sure the object has been destroyed) and then Unloading the bundle works fine.

    If I don't wait for one frame it will throw a lot of errors and ultimately tell me Unload has failed.

    If I don't destroy the object prior to unloading it will just crash.

  7. KevinMarais

    Mar 12, 2019 08:36

    Repro in Editor, OSX and Switch on 2018.3.2f1

  8. sunxdc15

    Feb 21, 2019 02:44

    this bug not only happen on editor, but also on Android device

  9. sunxdc15

    Feb 20, 2019 04:15

    I also met this bug in 2018.3.3f1, 2018.3.6f1, but ok on 2018.2.1f1

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