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[Android] Texture.GetNativeTexturePtr always returns 0 for dynamically c...
To reproduce: 1. Download and open "JustPlainOldVulkan.zip" project.2. Open "Test" scene.3. Add "GetNativeTexturePtr.cs" script to S... Read more
Using MemoryMappedFile class from System.IO.MemoryMappedFiles namespace ...
To reproduce: 1. Open the project, attached by user (MemoryMappedFile.zip)2. Open "scene" scene if not open3. Enter Play mode Expect... Read more
Indirect shadow color disappears after moving viewpoint when rendering w...
Steps to repro: 1. Open attached project and '01_SimpleMultipleLights' scene;2. Select Camera gameobject;3. Change Camera's rotation... Read more
FSBTool runs out of memory when import large audio clip
To reproduce:1. Import attached audio file (noise_large.wav) Actual: Audio file fails to import and following error is thrown in con... Read more
[Preview] Background of preview is black instead of dark grey and isn't ...
Steps to reproduce: 1. Create new project2. Add cube to scene3. Drag it to project tab make prefab out of it4. Once prefab is create... Read more
RenderTexture.Create failed error when GameView aspect ratio is automati...
To reproduce:1. Open Game View2. Open Aspect Ratio options3. Add New Aspect Ratio (width: 99999; height: 10) Actual: GameView is red... Read more
Exceptions are thrown when clicking on Aspect Ration options for Display...
To reproduce:1. Open GameView2. Select any Display from 2 to 83. Click on Aspect Ration options Actual: Following exceptions are thr... Read more
Editor offers previous project's build path as build destination
-e: see title, it used to start with the current project's main folder--regression from 2017.1b3 -repro:--create new project "01"--m... Read more
FMOD failed to get driver capabilities error when changing system sample...
To reproduce:1. Open Audio Settings2. Set Speaker Mode to Prologic DTS3. Change System Sample Rate value Actual: Notice error in con... Read more
MeshFilter's description in CodeEditor is missing it's ending.
To reproduce:1. Create a new script.2. Open it, and type "MeshFilter" so that it's description would show up. Actual result: Descrip... Read more
All about bugs
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Latest issues
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- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used