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Votes

0

Found in

2018.2.16f1

Issue ID

1105403

Regression

No

DLL Placeholder values cannot be found when DLL is in a local package

Packman

-

-

Priority: 7Not yet prioritized for a release

-

Severity: 3Secondary functionality broken

How to reproduce:
1. Download and extract the "1105403_repro.zip" archive
2. Open the "1105403_project"
3. Observe the errors in the Console window
4. In the Project window, select Packages/Holo<...> FileServer/Assemblies/AOT/Newtonsoft.Json
5. In the Inspector, observe that the Placeholder value

Expected result: Placeholder values are found and are non-empty; no "Failed to find placeholder" errors in the Console.
Actual result: Placeholder values are empty; "Failed to find placeholder" errors thrown in the Console.

Reproducible with - 2018.2.20f1, 2018.3.0a1, 2018.3.5f1, 2019.1.0b3, 2019.2.0a5
Not tested on 2017.4, since Packages folder (in Project window) was not yet introduced.

Errors thrown:
Failed to find a placeholder ('Assets/JsonDotNet/Assemblies/Standalone/Newtonsoft.Json.dll') for 'Packages/com.<...>/Assemblies/AOT/Newtonsoft.Json.dll', ensure it exists, or change plugin settings for 'Packages/com.com.<...>/Assemblies/AOT/Newtonsoft.Json.dll' accordingly.
UnityEditorInternal.InternalEditorUtility:GetPrecompiledAssemblies(Boolean, BuildTargetGroup, BuildTarget)
UnityEditorInternal.InternalEditorUtility:GetMonoIslandsForPlayer() (at C:/buildslave/unity/build/Editor/Mono/InternalEditorUtility.cs:390)
System.Reflection.MethodBase:Invoke(Object, Object[])
SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit:CompilationUnits(String)
SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit:CompilationUnitsForPlayer()
<...>

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