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Animation event created during run time does not call specified function
To reproduce: 1.Download and open attached project.2.Open "scn" Scene.3.Enter Play mode. Expected result: created animation event ca... Read more
[iOS][AssetBundle] Crash when loading GameObject with Animator Component...
Reproduction Steps:1. Open User's project2. Build and Deploy to iOS device3. Notice that project Crashes after message "Test 5" and ... Read more
[VideoPlayer][Metal] Video Player component crashes the Editor after ena...
When a video is played on the Editor, and then played again after enabling Editor Metal support, a crash occurs in CGLGetPixelFormat... Read more
Disabled line renderer component is still visible on prefab in project view
Steps to reproduce (or watch attached gif):1. Open any Unity project2. Create a new game object3. Select it and add Line Renderer co... Read more
[Linux Editor] Unity hangs when importing textures to Android with ETC o...
When compressing textures with 'ETC' or 'ETC2' methods, Unity hangs. Steps to reproduce:1) Open the latest attached project (ImportT... Read more
Mono compiler fails to compile a correct generic expression
Steps to reproduce:1. Open the project2. Notice two compile errors shown in the console:1) Assets/MonoBug.cs(40,41): error CS0311: T... Read more
[Auto][UI] Progress Bar gets stuck if auto mode is disabled while buildi...
In editor, progress bar gets stuck if auto mode toggle button is disabled while building the lighting, as if it still continues to b... Read more
[VideoPlayer] Playing video clip after switching the Editor from Metal t...
Steps to reproduce:1) Open the latest attached project (876931_API_Switch.zip).2) Open 'scene'.3) Enter play mode.- The Video Player... Read more
Sound disappears after playing video from URL with [5.6 BETA] VideoPlayer
Steps to reproduce:1. Open attached project2. Go to scene "videoTest2"3. Start play mode-After 30 seconds audio stops working. Repro... Read more
[UWP] OnButtonClick() gets triggered multiple times before releasing Xbo...
Steps to reproduce:1. Open attached project2. Build for WSA Universal 10 SDK3. Open VS solution4. Deploy on local machine5. Hower ov... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used