Search Issue Tracker

Active

Under Consideration for 2021.3.X

Votes

0

Found in

2021.3.22f1

Issue ID

UUM-33339

Regression

No

Custom Shader is rendered differently in Build

--

-

Reproduction steps:
1. Open the attached “ml.zip“ project
2. Open the “SampleScene” scene
3. Build And Run the project
4. Observe the Build and Game window

Expected result: Build and Game window render the same
Actual result: Build and Game window are not rendered the same (Grass in standalone Build gets diagonal lines, in WebGL Build turns darker and stretches out vertically)

Reproducible with: 2021.3.22f1
Could not test with: 2020.3.47f1, 2022.2.15f1, 2023.1.0b11, 2023.2.0a10 (.blend files get corrupted after upgrading and downgrading streams preventing reproduction, importing them from a not-downgraded copy of the project doesn't work either)

Reproduced on: Windows 10
Not reproduced on: macOS Monterey 12.6 (Intel)

Notes:
-Not reproducible when Debug Mode and Frame Debugger are enabled
-Custom Shader renders differently in Standalone and WebGL Builds

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.