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[Raycast] MeshCollider.Raycast ignores a part of the mesh
Repro steps: 1) Open the project and import the RaycastBugUV.unitypackage 2) Add a Mesh Collider to the plane object 3) Select the p... Read more
Frame number in animation tab not changing when selected
1. Open project 2. Open scene 3. Select "Root" in "Dummy" 4. Select animation tab 5. Select the frame number. 6. Type something in (... Read more
[IL2CPP] MissingMethodException is thrown if TZ4NET is used
1. Open attached project 2. Build to iOS with IL2CPP 3. MissingMethodException will be thrown Note: no repro with mono Read more
[WheelCollider] IgnoreCollision doesn't work on WheelCollider
Steps to reproduce: 1. Open attached project 2. Open scene "testScene" 3. Run it and notice error in console, that both of the coll... Read more
[OverlapArea] Collider isn't detected in some positions
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Select "GameObject" in hierarchy and notice that its Y positi... Read more
[WebGL]Faulty audio pitching
-e: see title, works well in editor and standalone -repro --build and run attached project in webgl --walk around in the 1st level ... Read more
NetworkLobbyManager minPlayers not working with multiple players on a cl...
NetworkLobbyManager minPlayers not working with multiple players on a client. It appears to count connects, not players, so if a con... Read more
RectMask2D is not properly clipping/unclipping objects when an objects t...
To reproduce: 1. Open "Example.unity" scene within the Editor. 2. Press "Play". 3. Set the Scene window's Shading Mode to "Wirefram... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL