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Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2022.2.16f1
2023.1.0b12
Issue ID
UUM-33328
Regression
Yes
GameObject is pink if using a Material with a Diffusion Profile and having "Volume" Volume Mask selected
How to reproduce:
1. Open the attached project “VolumeBugFinal.zip“
2. Open the “OutdoorsScene“ Scene
3. Observe the “Capsule“ GameObject
Expected result: The Diffusion is visible (the GameObject is green)
Actual result: The GameObject is pink
Reproducible with: 2022.2.0a13, 2022.2.16f1, 2023.1.0b12, 2023.2.0a8
Not reproducible with: 2021.3.23f1, 2022.2.0a12, 2023.2.0a12
Fixed in: 2023.2.0a9
Can’t test with: 2020.3.47f1 (“[Worker0] Graphics.CopyTexture source and destination have different master texture limits. Source 1, Destination 0“ error)
Reproduced on: macOS 13.0.1 (Intel), Windows 11 (by reporter)
Note:
- Reproducible in Builds
- Diffusion becomes visible if the "Default" Volume mask is selected
- If the “Diffusion Profile List” Override is added to the “Volume” Component of the “Sky and Fog Volume” GameObject, the Diffusion becomes visible
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Resolution Note:
the project is not setup correctly, the diffusion profile should be assigned somewhere (in a volume in the scene or in the global settings) for it to be used by the material
It doesn't work on older versions also but the error color was changed from green to magenta in 2022.2
Resolution Note (2023.1.X):
the project is not setup correctly, the diffusion profile should be assigned somewhere (in a volume in the scene or in the global settings) for it to be used by the material
It doesn't work on older versions also but the error color was changed from green to magenta in 2022.2