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[URP] "Attempting to get Camera relative temporary RenderTexture" is thr...
How to reproduce: 1. Open the attached "case_1376601" project 2. Open the "ReproScene" Scene 3. Enter the Play Mode 4. Select the "M... Read more
[URP] Greyed out Culling Mask option still takes effect when Light Layer...
Reproduction steps: 1. Open the attached project 2. Open the "SampleScene.unity" Scene located in "/Assets/Scenes/" in the Project w... Read more
[URP][WebGL] WebGL build throws errors in console when project uses Ligh...
Reproduction steps: 1. Open the attached project "cookie test webglurp" 2. Build and Run Expected result: Build runs without errors... Read more
Camera RenderToCubemap offsets and stretches out the ambient occlusionl ...
How to reproduce: 1. Open the user attached project (cubeRenderer.zip) 2. In the Project view go to "Settings" and select the "For... Read more
[URP] Decal produces z-fighting with parallel surfaces when the decal's ...
Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node in the Shader Graph How t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection