Search Issue Tracker
Fixed
Fixed in 2023.1.0b19, 2023.2.0a22
Votes
0
Found in
2020.3.47f1
2021.3.23f1
2022.2.16f1
2023.1.0b12
2023.2.0a11
Issue ID
UUM-33337
Regression
No
NativePlugins fail to build when Building for Windows ARM64
How to reproduce:
1. Open the “Unity Project” project
2. Open the “Sample Scene”
3. Build the project
Expected result: project is built successfully
Actual result: project fails to build and “Plugin ‘ASimplePlugin.dll’ is used from several locations” error is logged to the Console
Reproduced with: 2020.3.47f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b12, 2023.2.0a11
Reproduced on: Windows 10 (by reporter), Windows 11
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 2023.2.0a22):
Fix for native plugins failing to build when building for windows arm64
Resolution Note (fix version 2023.1.0b19):
Fix for native plugins failing to build when building for windows arm64