Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.0.0
Issue ID
ECSB-279
Regression
No
Internal State Corruption thrown when adding and removing many entities via script
How to reproduce:
1. Open the “Internal_State_Corruption_Bug” project
2. Open the “SampleScene”
3. Enter Play Mode and Observe the Console
Expected result: no errors are logged to the Console
Actual result: errors are logged to the Console
Reproduced with: 1.0.0-pre.65 (2022.2.16f1, 2023.1.0b12, 2023.2.0a11)
Could not test with: 0.17.0-preview.41 (2020.3.47f1), 0.51.1-preview.21 (2020.3.47f1, 2021.3.23f1) (Could not resolve scripting errors)
Reproduced on: Windows 11
Notes:
1. Errors that were logged to the Console are commented
2. The behavior of the scripts can be observed within the Entities Hierarchy
3. After the first 1-2 errors, waiting for about 10 seconds, will produce even more errors
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
Already fixed in https://github.cds.internal.unity3d.com/unity/dots/pull/8026