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VR.InputTracking.disablePositionalTracking takes 1 frame, unlike other t...
How to reproduce:1. Open user provided project2. Build and run on device3. Inspect debug output Expected behaviour: Disabling positi... Read more
[iOS][Xcode] Stack traces miss frames on iOS with IL2CPP and "Run in Xco...
Reproduction Steps:1. Open "StackTraceTest" project2. Open build settings3. Set "Run in Xcode as" to "Release"4. Build and deploy to... Read more
Bake Visibility job failure
To reproduce:1. Open attached project;2. Open "E1M1-Tutorial10" scene;3. Bake lights. Expected result: Editor doesn't freeze when ba... Read more
Private variables look like they're editable when using the debug inspec...
1. Create a private variable in script2. Open debug inspector3. Mouse over the variableNotice that the arrows to the side icon appea... Read more
[Regression] OnMouseDown does not react to touch input
How to reproduce:1. Open user provided project2. Build and run on device3. Start the game4. Click on the cactus in the top left and ... Read more
[Mono Runtime Upgrade] Can't launch windows standalone build built on Wi...
1. What happened The following error appears in system application log ('1.exe' is windows standalone build): Faulting application n... Read more
[Progressive Lightmapper] Black texels with negatively scaled objects
Steps to reproduce:1. Open the attached project (Test Project)2. Open the Assets/SceneTest.unity scene3. Switch to Game Window4. Obs... Read more
NullReferenceException after dragging windows to second display
Steps to reproduce:1. Create a project2. Drag a window to second display (repeat until there is error)4. Observe the error message:N... Read more
Services window does not redraw itself when unity editor is being resized
Steps to reproduce:1. Open attached project or create a new one2. Open services window in the editor (Window->Services)3. Resize ... Read more
Editor crashes when deleting OcclusionCullingData at CullResults::InitDy...
Steps to reproduce:1. Open the attached project (New Unity Project 76.zip)2. Open the Assets/qq.unity scene3. Go to Window->Occlu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used