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Fixed
Fixed in 1.21.15
Votes
0
Found in [Package]
1.21.10
Issue ID
ADDR-3338
Regression
Yes
“No catalog text assets where found in bundle” error is logged when Compress Local Catalog is used
How to reproduce:
1. Open the “Catalog_Bundle_Bug” project
2. Open the “SampleScene”
3. Enable Hosting Service on any port (Window > Asset Management > Addressables > Hosting)
4. Build Addressables Groups (Addressables > Groups > Build > New Build > Default Build Script)
5. Select “Use Existing Build “ (Addressables Groups > Play Mode Script)
6. Enter Play Mode, and observe the Console
Expected result: no errors are logged to the Console
Actual result: “No catalog text assets where found in bundle” error is logged to the Console
Reproduced with: 1.21.3-1.21.10 (2020.3.47f1)
Not reproduced with: 1.18.19 (2020.3.47f1), 1.21.2 (2020.3.47f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b12, 2023.2.0a11), 1.21.3 (2021.3.23f1, 2022.2.16f1, 2023.1.0b12, 2023.2.0a11), 1.21.10 (2021.3.23f1, 2022.2.16f1, 2023.1.0b12, 2023.2.0a11)
Reproduced on: Windows 10 (by reporter), Windows 11
Note: The regressed version is actually 1.21.3, but it is not listed in external data
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Alan-Liu
Aug 18, 2023 05:52
Addressables 1.21.15 just forbade to enable Compress Local Catalog when binary catalog is used.