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Won't Fix



Found in [Package]


Issue ID




“Invalid header data!!!” error is logged when Build Remote Catalog is used

Package: Addressables


How to reproduce:
1. Open the “InitializeAsync_Bug” project
2. Open the “SampleScene”
3. Enable Hosting Service on any port (Window > Asset Management > Addressables > Hosting)
4. Build Addressables Groups (Addressables > Groups > Build > New Build > Default Build Script)
5. Select “Use Existing Build “ (Addressables Groups > Play Mode Script)
6. Enter Play Mode, wait one second, and exit Play Mode
7. Enter Play Mode again, and observe the Console

Expected result: no errors are logged to the Console
Actual result: “Invalid header data!!!” error is logged to the Console

Reproduced with: 1.21.3-1.21.10 (2020.3.47f1)
Not reproduced with: 1.18.19 (2020.3.47f1), 1.21.2 (2020.3.47f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b12, 2023.2.0a11), 1.21.3 (2021.3.23f1, 2022.2.16f1, 2023.1.0b12, 2023.2.0a11), 1.21.10 (2021.3.23f1, 2022.2.16f1, 2023.1.0b12, 2023.2.0a11)

Reproduced on: Windows 10 (by reporter), Windows 11

Note: *The regressed version is actually 1.21.3*, but it is not listed in external data

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have no plans for porting this fix to 2020.3 as it has reached End-of-Support. If you are still facing this issue, please consider upgrading to a more recent LTS.

    Today we will be closing this case. Thank you again for taking the time to report this issue.

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