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6
votes
Fixed

[UNET] NetworkServer.Spawn doesn't sync rotation to clients

Networking

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Apr 09, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1) open attached project "NetworkSpawn.zip" 2) build and play with client and host 3) click "Space" on one of th... Read more

0
votes
Fixed

Sprite packer fails on DXT1 crunched textures

2D

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Apr 09, 2016

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Version/s: 5.3.4p1

To reproduce: 1. Open attached project 2. Play testUI scene 3. Click crunch RGB 4. Notice that image is distorted Reproducible: 5.... Read more

0
votes
Fixed

[OSX][OpenGL2][x64] Player crashes on "objc_release"

OpenGL

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Apr 09, 2016

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Version/s: 5.4.0b13

Reproduction steps: 1. Open attached project with the Mac editor. 2. Make sure the graphics API is set to OpenGL2. 3. Build and run... Read more

0
votes
Fixed

When the parent object uses a Mask, the child canvas disappears complete...

UI

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Apr 09, 2016

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Version/s: 5.4.0b13

How to reproduce: 1. Open the attached project 2. Open "Masked Inner Canvas" scene 3. Expand Canvas>Mask Panel and select Inner Canv... Read more

0
votes
Fixed

[Mobile] Reflection Probes on mobile devices are reflecting distorted

Mobile Rendering

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Apr 09, 2016

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Version/s: 5.4.0b13

To reproduce: 1) Open attached project and TEST.unity 2) Play in editor, notice the straight reflection of the red columns 3) Build ... Read more

1
votes
Fixed

[MSE] Entering/exiting playmode makes Active Scene a Scene, which is on ...

Assets Management

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Apr 09, 2016

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Version/s: 5.3.4p1

Reproduction steps: 1) Open user's attached project 2) Import 2 scenes into hierarchy (SceneA and SceneB) 3) Make SceneB appear unde... Read more

2
votes
Fixed

ScriptableObject data types in asset bundle variants lose references in ...

Asset Loading

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Apr 08, 2016

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Version/s: 5.4.0b13

How to reproduce: 1. Open attached project 2. Open scene Loader.unity - Scene contains a gameobject which loads a specific asset b... Read more

0
votes
Fixed

[GearVR] Crashes 5.4.0b14

VR

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Apr 08, 2016

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Version/s: 5.4.0b14

GearVR projects crash on B14 when deployed to phone. 2. How we can reproduce it using the example you attached 1) Download or creat... Read more

0
votes
By Design

[Delegates] null Delegate.Target == null returns false

Mono

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Apr 08, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. open users attached project 2. make new gameObject 3. attach "delegateTargetTest" script 4. play scene - Che... Read more

0
votes
By Design

.csproj file is missing 'Analyzer' packages after Assets are loaded

Asset Import

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Apr 08, 2016

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Version/s: 5.3.3p1

Steps to reproduce: 1. Unzip the attached project "TestCreate" 2. Locate the TestCreate.CSharp.csproj file in the project folder and... Read more

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