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Fixed in 5.5.0
Votes
6
Found in
5.3.1f1
Issue ID
787257
Regression
No
[UNET] NetworkServer.Spawn doesn't sync rotation to clients
Steps to reproduce:
1) open attached project "NetworkSpawn.zip"
2) build and play with client and host
3) click "Space" on one of the clients
- bullet gets spawned
Expected: rotation is synced when spawning
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