Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.3.4p1
Issue ID
787114
Regression
Yes
[MSE] Entering/exiting playmode makes Active Scene a Scene, which is on top of Hierarchy
Reproduction steps:
1) Open user's attached project
2) Import 2 scenes into hierarchy (SceneA and SceneB)
3) Make SceneB appear under SceneA in hierarchy
4) Make SceneB - "Active Scene"
5) Enter playmode
Expected result:
SceneB should remain "Active Scene"
Actual result:
"Active Scene" switches to SceneA
Note:
If in playmode you will mark "Active Scene" any other Scene (regardless was it done with Script or right mouse click > Set Active Scene) exiting playmode will make "Active Scene" SceneA (Scene which is on top of hierarchy view).
Regression happened from 5.3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Ziflin
May 06, 2016 15:35
This is a pretty frustrating bug for anyone attempting to have a global/master scene that is loaded first. It also messes with the lighting as the active scene changes.