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Fixed in Unity 5.4.0



Found in


Issue ID




[MSE] Entering/exiting playmode makes Active Scene a Scene, which is on top of Hierarchy

Assets Management



Priority: 2Necessary for shipping a final release


Severity: 2Core functionality majorly impacted

Reproduction steps:
1) Open user's attached project
2) Import 2 scenes into hierarchy (SceneA and SceneB)
3) Make SceneB appear under SceneA in hierarchy
4) Make SceneB - "Active Scene"
5) Enter playmode

Expected result:
SceneB should remain "Active Scene"

Actual result:
"Active Scene" switches to SceneA

If in playmode you will mark "Active Scene" any other Scene (regardless was it done with Script or right mouse click > Set Active Scene) exiting playmode will make "Active Scene" SceneA (Scene which is on top of hierarchy view).

Regression happened from 5.3

Comments (1)

  1. 63eb28e1176e9f6c641763274bf6d48e?d=mm


    May 06, 2016 15:35

    This is a pretty frustrating bug for anyone attempting to have a global/master scene that is loaded first. It also messes with the lighting as the active scene changes.

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