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Fixed in 5.4.0



Found in


Issue ID




ScriptableObject data types in asset bundle variants lose references in scenes

Asset Loading


How to reproduce:

1. Open attached project
2. Open scene Loader.unity
- Scene contains a gameobject which loads a specific asset bundle variant
3. Uncheck the "Load HD" checkbox in the Loader gameobject
- Play the scene
- Note the missing script reference warnings and NullReferenceException errors in the console

- This does not happen when the "Load HD" checkbox is checked

- Reproduced in Version 5.3.4p2 (fdf8d87c549e), Version 5.4.0b14 (0d4790749194)
- Blocked from testing Version 5.2.4f1 (98095704e6fe) due to script errors

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