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Editor crash on scripting_array_length when recompiling after deleting ....
How to reproduce:1. Open the attached "1101390_repro.zip" project2. In Project window, delete "Packages/2D Common" package folder3. ... Read more
[IL2CPP] The unique identifier of a thread differs inside and outside of...
Repro steps:1. Open attached project2. Build and Run3. Play4. Observe the Play View Expected: The first start thread message returns... Read more
[IL2CPP] NotSupportedException is thrown when using System.Type.GetCusto...
Repro steps:1. Open user attached project2. Make sure “Development Build” is checked3. Build and Run4. Play5. Check the player log A... Read more
Wrong localized language name of Simplified/Traditional Chinese in Edito...
How to reproduce:1. Open user-submitted project (ChineseLocalizationIssue)2. Enter Play Mode and check the Console window Expected r... Read more
[General] UnityEngine.Application.logMessageReceived is not being raised...
How to reproduce:1. Open attached project "New Unity Project.zip"2. In Project window, double-click on "Initializer" script3. In Scr... Read more
Allocating too many variables in a method leads to a crash
Steps to reproduce:1. Download and open the attached project2. Add LoadMegaCrash.cs to a a gameobject3. Enter playmode Expected resu... Read more
[Android][IL2CPP] App crashes when accessing unsafe byte data
Repro steps:1. Open user attached project2. Build and Run3. Play Actual: App crashes Reproducible with: 2017.3.0p2, 2017.4.15f1, 201... Read more
[IL2CPP] Accessing CustomAttributeData causes an assertion failure
Repro steps:1. Open user attached project2. Make sure “Development Build” is checked3. Build and Run4. Play5. Check the player log A... Read more
Unity crashes when starting a coroutine on click
Repro steps:1. Open user attached project2. Enter Play Mode3. Click on the Game View Actual: Editor crashes Reproducible with: 2017.... Read more
'Stack Empty' exception is thrown with .NET 4.x when compiling a script ...
How to reproduce:1. Open user-submitted project (BROKEN_COMPILER)2. Re-import the 'Gallery.cs' script and see the Console window Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS