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0
votes
Won't Fix

Custom function under GameObject menu does not appear in the right-click...

Scripting

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Oct 15, 2018

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Version: 2018.2.10f1

How to reproduce: 1. Open tester-submitted project (CustomMenuItemFunction) 2. Click the 'GameObject' option in the toolbar - both c... Read more

0
votes
Won't Fix

Transform component of the object is not being updated properly when it ...

Scripting

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Oct 16, 2018

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Version: 2018.2.12f1

How to reproduce: 1. Open attached project "EditModeBug.zip" and scene "SampleScene" 2. In Hierarchy window, select any "Buggy Obje... Read more

0
votes
Not Reproducible

[Android][Mono] Touch position during the phase Touch.Began of the very ...

Scripting

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Nov 22, 2018

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Version: 2018.2.14f1

Repro steps: 1. Open user attached project 2. Build and Run on Android 3. Touch and move your finger across the screen a few times ... Read more

0
votes
Fixed

[Windows][IL2CPP] A "SocketException: Protocol option not supported" is ...

Scripting

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Nov 09, 2018

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Version: 2018.3.0b9

Repro steps: 1. Open QA attached project "repro_1099133" 2. Build and Run on WindowsStandalone 3. Press the "Test IPv6" button 4. Ch... Read more

0
votes
Won't Fix

"System.IO.IOException: Read failure" is thrown on Android Mono but not ...

Scripting

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Nov 28, 2018

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Version: 2018.1.1f1

Repro steps: 1. Open QA attached project "repro_1104914" 2. Build and Run on Android 3. Press the button twice 4. Observe the logs ... Read more

2
votes
Active

Script with the [AddComponentMenu] flag remains in the 'Add Component' c...

Scripting

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Nov 19, 2018

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Version: 2018.3.0b10

How to reproduce: 1. Open tester-submitted project (AddComponentMenu) 2. Select any GameObject 3. Select 'Add Component' and notice ... Read more

0
votes
Not Reproducible

Crash on WebViewWindowPrivate::GetPrivateWindow when closing Unity while...

Scripting

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Dec 13, 2018

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Version: 2018.3.0f2

To reproduce: 1. Open attached project 2. Exit the project Actual result: Unity editor crashes on exit Expected result: Unity edito... Read more

0
votes
By Design

In Editor, SetActive(true) does not work when it is called the first time

Scripting

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Nov 10, 2018

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Version: 2018.2.14f1

How to reproduce: 1. Open attached project "setActiveFalse_firstTime7.zip" and scene "FloorMap00" 2. Enter Play mode 3. In Game Vie... Read more

1
votes
Fixed

AssemblyDefinitionFiles fail to use Assembly References override correct...

Scripting

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Dec 17, 2018

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Version: 2018.3.0f2

How to reproduce: 1. Open the user-submitted project ("ExplicitPluginReferencesTest.zip") 2. Observe the console error Expected res... Read more

0
votes
Won't Fix

ISerializationCallback.OnBeforeSerialize sometimes fail to access a refe...

Scripting

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Nov 01, 2018

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Version: 2018.2.5f1

How to reproduce: 1. Open the user-submitted project ("iserializationcallback_scriptableobject_bug.zip") 2. Observe the console erro... Read more

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