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Won't Fix

Won't Fix in 6000.5.X

Votes

0

Found in

6000.0.57f1

6000.2.3f1

6000.3.0b1

6000.4.0a1

6000.5.0a1

Issue ID

UUM-117108

Regression

No

Touch inputs stops registering after 20-100 touches in the Device Simulator view

Device Simulator

-

Steps to Reproduce:
1. Open the attached “IN-113970” project
2. Open the “Combat” Scene (Assets/Scenes/GameScenes/Combat.unity)
3. Enter Play Mode
4. Open the Simulator view
5. In the Simulator view, tap repeatedly until game stops taking inputs (Tap on non-interactable in-game objects to prevent the game from stopping)
6. Observe the Console window for touch feedback

Expected results: Touch input is always registered and logged
Actual result: after 20-100 touches, the input is no longer registered

Reproducible with: 2023.3.0a5, 6000.0.57f1, 6000.2.3f1, 6000.3.0b1

Reproducible environments: Windows 11 (by reporter), Windows 10
Not reproducible environments: macOS 15.6.1 (M3 Max)

Reproducible with these devices:
By reporter - Samsung Galaxy A53, CPU: Exynos 1280, GPU: Mali-G68

Not reproducible with these devices:
VLNQA00641 - Google Pixel 9 (Pixel 9), CPU: -, GPU: Mali-G715, OS: 15
VLNQA00372 - Galaxy S21 5G (SM-G991U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 12

Note: After the input stops registering, switch to Game view and then back to Simulator view to unfreeze it

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

  2. Resolution Note (6000.5.X):

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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