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Found in
2022.2.21f1
6000.1.16f1
6000.2.3f1
6000.3.0b1
6000.4.0a1
Issue ID
UUM-117114
Regression
No
[FrameDebugger][WebGL] Disable the possibility in Frame Debugger to allow receiving data from the WebGL build
*Steps to reproduce:*
# Download attached project and open in Unity.
# Make sure Run In Background is enabled in the Player Settings.
# Switch the module to WebGL in the Build Settings.
# Enable Development Build, Atoconnect Profiler and Deep Profiling Support in Build Settings.
# Build and Run the project.
# Once the project is built and launched, open the Frame Debugger >> Window >> Analysis >> Frame Debugger.
# It shows that Autoconnect is the connection source.
# Press the Enable button.
Observe: No data will be displayed. Enable button is active and the user can trigger it.
*Actual results:* No data is displayed when using WebGL build. Enable button is interactive.
*Expected results:* Frame Debugger should not allow WebGL build to be captured. Enable button should be disabled. Warning in the Console should be printed that WebGL platform is not supported.
*Reproducible with versions:*
2022.2.21f1, 6000.1.16f1, 6000.2.3f1, 6000.3.0b1, 6000.4.0a1
*Tested on (OS):*
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: 15.5
Windows 11 Pro; Intel(R) Core(TM) i9-10980XE CPU @ 3.00GHz (36 CPUs), ~3.0GHz; NVIDIA GeForce RTX 3080; 128 GB RAM
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