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Found in

2022.2.21f1

6000.1.16f1

6000.2.3f1

6000.3.0b1

6000.4.0a1

Issue ID

UUM-117114

Regression

No

[FrameDebugger][WebGL] Disable the possibility in Frame Debugger to allow receiving data from the WebGL build

-

*Steps to reproduce:*
# Download attached project and open in Unity.
# Make sure Run In Background is enabled in the Player Settings.
# Switch the module to WebGL in the Build Settings.
# Enable Development Build, Atoconnect Profiler and Deep Profiling Support in Build Settings.
# Build and Run the project.
# Once the project is built and launched, open the Frame Debugger >> Window >> Analysis >> Frame Debugger.
# It shows that Autoconnect is the connection source.
# Press the Enable button.

Observe: No data will be displayed. Enable button is active and the user can trigger it.

*Actual results:* No data is displayed when using WebGL build. Enable button is interactive.

*Expected results:* Frame Debugger should not allow WebGL build to be captured. Enable button should be disabled. Warning in the Console should be printed that WebGL platform is not supported.

*Reproducible with versions:* 

2022.2.21f1, 6000.1.16f1, 6000.2.3f1, 6000.3.0b1, 6000.4.0a1

*Tested on (OS):* 

MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: 15.5

Windows 11 Pro; Intel(R) Core(TM) i9-10980XE CPU @ 3.00GHz (36 CPUs), ~3.0GHz; NVIDIA GeForce RTX 3080; 128 GB RAM

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