Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2018.4
2018.4.2f1
2019.1
2019.2
2019.3
Issue ID
1163961
Regression
No
The error of " 'Light' does not contain a definition for 'SetLightDirty' " when building the project
To reproduce:
1. Open QA attached project TestsetLightDirty
2. Build and run
3. See console for errors
Actual result: the error appears
Expected result: there should be no error and the build should be completed
Reproduced in: 2017.4.29f1; 2018.4.3f1; 2019.1.7f1; 2019.2.0b6; 2019.3.0a6
Error: Assets\TestSetLightDirty.cs(11,9): error CS1061: 'Light' does not contain a definition for 'SetLightDirty' and no accessible extension method 'SetLightDirty' accepting a first argument of type 'Light' could be found (are you missing a using directive or an assembly reference?)
The code:
void Start()
{
Light light = gameObject.GetComponent<Light>();
light.SetLightDirty();
}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment