Search Issue Tracker
In-Unity spheres UV error on the top
The in-Unity spheres are not properly made. They have a UV error on the top. Put a complex material on your sphere, look at the top ... Read more
Frame rate is erratic, both in the editor and in the game when compiled
The issue: The Frame rate is erratic, both in the editor and in the game when compiled, even though I'm using a time.deltaTime to ro... Read more
Starting a DX11 Unity player ignores the "-adapter X" setting
Steps to reproduce : - have a machine with 2 monitors - open Unity and create a new scene - build the scene and make a desktop shor... Read more
Out of memory exception when editing a large image asset
Steps to reproduce : - open attached project - change "Texture Type" of "Mountains" asset from "Texture" to "Normal map" - click Apply Read more
Tree shader difference between platforms
Steps to reproduce : - import the project attached on Windows and OSX - open the scene - zoom in on the trees and notice the differ... Read more
RenderTextures do not Work on 64Bit Standalone using OpenGL
Using Windows 7 64Bit 1 Force the Editor to OpenGL 2 Build a 64Bit Standalone as Development Build 3 Run the Standalone in OpenGL M... Read more
Empty meshes in skinned mesh renderers produce an error
1 Open project 2 Press in menu: Bug -> Skinning Issue 3 Press "Play" 4 Observe errors in console Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Semi transparent particles are incorrect in the game view
- [iOS] UI elements are invisible on iOS devices when using AdditionalUIRenderer
- Setting ArticulationBody.collisionDetectionMode at runtime via script to Discrete does not work if its being set from Continuous
- [iOS] Crash on ScriptingGCHandle::Acquire when calling RequestUserAuthorization without using yield for pending authorization
- Particle is not visible in RenderTexture when Renderer's material is set to Default-Particle and Camera's BG Alpha is set 0