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0
votes
Active

[WebGL] TMP Text shader is not loaded when using addressables

Graphics - General

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Mar 07, 2019

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Version: 2018.3.7f1

How to reproduce: 1. Open the user's attached project ("case_1134615-AddressablesTest.zip") 2. Open the repro scene ("SampleScene") ... Read more

0
votes
Active

[iOS][Metal] Snow has graphical artifacts in the build when using Light...

Graphics - General

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Mar 12, 2019

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Version: 2019.1.0b6

How to reproduce: 1. Open the attached project 2. Build for iOS and deploy the Xcode project to the iOS device Actual: Snow has gra... Read more

0
votes
By Design

"RenderTexture" is null in "OnRenderImage" when Multiple Render Targets ...

Graphics - General

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Mar 11, 2019

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Version: 2018.3.0f2

Reproduction steps: 1. Open "New Unity Project.zip" project 2. Enter Play mode 3. Look at the Console window 4. See "RenderTexture ... Read more

0
votes
Fixed

SkinnedMeshRender with blend shapes gives "Thread group size must be abo...

Graphics - General

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Jan 28, 2019

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Version: 2018.3.3f1

Reproduction steps: 1. Open the attached project named "Case_1121794" 2. Try to move the "ExampleScene" object in the Sample scene 3... Read more

0
votes
Active

ImageConversion.LoadImage should load PNGs without alpha channel as RGB2...

Graphics - General

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Jun 15, 2017

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Version:

Expected: loading a non-transparent PNG with ImageConversion.LoadImage results in an RGB24 texture, just like JPG. Actual: loading a... Read more

0
votes
Fixed

[2019.1][Vulkan][DirectX 11] Using Models with Blend Shapes causes the S...

Graphics - General

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Mar 06, 2019

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Version: 2019.1.0b5

To reproduce: 1. Download attached project "blend-shapes.zip" and open in Unity 2. Open "SampleScene" scene 3. Make sure the curren... Read more

0
votes
Duplicate

RenderForwardOpaque.Sort is called when Camera Sort Order is set to "No ...

Graphics - General

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Dec 20, 2018

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Version: 2018.3.0f2

How to reproduce: 1. Open attached Unity project 2. Select "Scripts" gameobject. 3. In "Sort Order Changer" component select "No Dis... Read more

0
votes
Fixed

[Graphics, Textures] SRVs are not correct for Texture2DMSArrays

Graphics - General

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Feb 22, 2019

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Version: 2018.3.5f1

Steps to reproduce: 1. Open attached project 1. Play the "Sample Scene" 2. Take a RenderDoc capture 3. In the resource inspector nav... Read more

0
votes
By Design

UI sprites differ when one of them has transparent background, other has...

Graphics - General

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Jan 14, 2019

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Version: 2018.3.0f2

How to reproduce: 1. Open attached Unity project 2. Load scene "Gradient" Expected result: Both sprites looks the same. Actual resu... Read more

4
votes
Active

Optimize Mesh Data Player setting can drastically increase build times

Graphics - General

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Nov 07, 2018

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Version: 2018.3.0b9

When the Optimize Mesh Data player setting is turned on. A game build can spend a larger than normal amount of time compiling shade... Read more

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