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0
votes
Active

Multiple Display: Additional displays do not render.

Graphics - General

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Nov 09, 2018

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Version:

1) Open DisplayProject 2) Build to standalone 3) Start build 4) One monitor(0) should be red and the other should be green however i... Read more

5
votes
Active

Building project gets stuck on "Compiling shader variants" dialog when L...

Graphics - General

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Oct 15, 2018

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Version: 2018.3.0b5

How to reproduce: 1. Open attached Unity project "gunspinningvr" 2. Build project Expected result: Project is built successfully on... Read more

6
votes
Active

[LWRP] Instantiating Particle System prefabs with IEnumerator produces e...

Graphics - General

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Nov 08, 2018

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Version: 2018.2.14f1

How to reproduce: 1. Open attached "GetTransformInfoExpectUpToDate" project 2. Load "SampleScene" and enter Play Mode Expected resu... Read more

0
votes
Won't Fix

[macOS][Metal] A blue shadow appears under the cursor when playing Stand...

Graphics - General

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Oct 12, 2018

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Version: 2018.3.0b5

Steps: 1. Open attached project ("macbookair-small.zip") 2. Make sure Metal API is set as Graphics API for build 3. Build for macOS ... Read more

0
votes
Active

CullAllVisibleLights consume too much CPU when only baked lights are use...

Graphics - General

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Oct 04, 2018

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Version: 2018.1.9f1

To reproduce: 1. Open attached project 2. Build and run for Android with development mode checked 3. Connect profiler and drill down... Read more

0
votes
Fixed

[macOS] Creating a Texture2DArray with a YUY2 TextureFormat crashes the ...

Graphics - General

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Oct 26, 2018

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Version: 2018.3.0b8

How to reproduce: 1. Open the submitted project 2. Open the scene 'SampleScene' 3. Enter Play Mode Expected result: 'Texture creati... Read more

0
votes
By Design

Mutiple instances of same material created after accessing renderer.mate...

Graphics - General

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Oct 31, 2018

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Version: 2018.2.14f1

To reproduce: 1) Open attached project and scene 2) Play it Note: Make sure you don't click game view for now 3) Select the cloned m... Read more

0
votes
Active

[AMD Radeon only] Shadows.PrepareShadowMap Prevents SceneLoadAsync from ...

Graphics - General

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Nov 01, 2018

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Version:

We're breaking down a common reported problem "SceneLoadAsync is not Async" https://fogbugz.unity3d.com/f/cases/845531/ to attempt t... Read more

0
votes
Active

CullResults.CreateSharedRendererScene Prevents SceneLoadAsync from being...

Graphics - General

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Nov 01, 2018

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Version:

We're breaking down a common reported problem "SceneLoadAsync is not Async" https://fogbugz.unity3d.com/f/cases/845531/ to attempt t... Read more

0
votes
Fixed

Dereferencing NULL PPtr! crash When Using Non-Directional Lightmap and T...

Graphics - General

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Oct 29, 2018

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Version: 2018.2.11f1

Steps to reproduce: 1. Open User-supplied project 2. Select the Cube in the Hierarchy window and set him as 'Static' in the Inspecto... Read more

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