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0
votes
Fixed

5.4b5 Internal: RenderNodeQueue::AllocateSpaceForNodesshould error

Graphics - General

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Feb 10, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Download and import attached project. 2. Open scene: GameScene. 3. Play in editor. 4. Create host. 5. Inspec... Read more

0
votes
Fixed

Build takes much longer in 5.4 compared to 5.2 when Standard shader is a...

Graphics - General

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Jul 06, 2016

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Version/s: 5.4.0b23

Reproduction steps ------------------------ 1) Open user's project 2) Build it --- It will take about 15-20 minutes to build in 5.4.... Read more

0
votes
Not Reproducible

Demo scene of package "Tiles of War" rendered incorrectly

Graphics - General

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Feb 23, 2016

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Version/s: 5.3.3f1

- Open an empty project - Import Standard Assets - Import a package from Asset Store "Tiles of War" by Voxel Frog - Open Demo scene ... Read more

0
votes
Duplicate

Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more

1
votes
By Design

Error regarding invalid TextureFormat when calling SupportsTextureFormat

Graphics - General

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Jul 26, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project "817739.zip" 2. Open scene "repro" 3. Run it 4. Scroll to the bottom of console and no... Read more

1
votes
Fixed

Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst

Graphics - General

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Jun 25, 2020

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Version/s:

SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more

1
votes
By Design

[CommandBuffer] No shadows are cast via DrawProcedural unless there is a...

Graphics - General

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Apr 13, 2016

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Version/s: 5.4.0b14

Steps to reproduce: 1. Open attached project 2. Open scene "SkinnedMeshInstanceTests" and run it 3. Notice that there are no shadow... Read more

0
votes
Fixed

[Mobile] If 'Clear Flags' option is set to 'Don't Clear' on camera the w...

Graphics - General

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Jun 15, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1) Open the attached project. 2) Attach scene 'Main' to build. 3) Deploy to Android device or iOS device via Xco... Read more

3
votes
Won't Fix

Graphics.DrawMesh does not handle mirror (negative scale) transforms wel...

Graphics - General

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May 04, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project 2. Open scene "Exmaple" 3. Select "Main Camera" and notice that Scale specified in Dra... Read more

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