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0
votes
Fixed

Shader using 2 UV sets doesn't work in Player if mesh only has one

Graphics - General

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Aug 06, 2013

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Version: 4.2.0f4

To Reproduce: 1. Open the attached project & "testscene" scene. 2. Press play in the Editor. Notice the water renders correctly. 3.... Read more

0
votes
Fixed
0
votes
Fixed

Skinnedrenderers with blend shapes are not rendering the mesh until the ...

Graphics - General

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Aug 12, 2013

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Version: 4.3.0a4

On windows: 1. Open the attached 'blendShapesProblem' scene. 2. select the 'Firetruck_elephant_04_png' object, in the fire engine h... Read more

0
votes
Fixed

Shaders passes change order randomly for instantiated

Graphics - General

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Aug 15, 2013

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Version: 4.2.0f4

Shaders passes change order randomly for instantiated material To Reproduce: 1. Open the attached project & scene. 2. Enter and exi... Read more

0
votes
Not Reproducible
7
votes
Postponed

[OSX] On Mac OS frame rate constantly spikes

Graphics - General

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Aug 19, 2013

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Version: 4.2.0f4

To Reproduce: 1. Create a new project 2. Add cameraScript script to camera (cameraScript is attached) 3. Build 4. Observe how someti... Read more

0
votes
Fixed

Changing vsync before resolution causes program to remain windowed

Graphics - General

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Aug 22, 2013

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Version: 4.2.1f2

To reproduce: 1. Open project "Unity_fullscreen_test" 2. Open scene "test" 3. Build & Run as PC, Mac & Linux standalone 4. Make sure... Read more

0
votes
Fixed

Shadows from forward rendering path appear wrong on render texture

Graphics - General

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Aug 22, 2013

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Version: 4.2.0f4

To reproduce: 1. Open project "New Unity Project 4" 2. Open scene "scene" 3. Enter play mode 4. On scene view, move the lower plane ... Read more

0
votes
Fixed

Crashed after switching to DX11 mode in Bootcamp demo project

Graphics - General

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Aug 22, 2013

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Version: 4.3.0a4

Download and import the Bootcamp demo project from the Asset Store. Go to Player Settings and check the DirectX 11 mode. You will be... Read more

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