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Fixed

Fixed in 2022.3.64f1, 6000.0.53f1, 6000.1.11f1, 6000.2.0b9, 6000.3.0a2

Votes

0

Found in

2022.3.62f1

6000.0.48f1

6000.1.3f1

6000.2.0a10

6000.3.0a1

Issue ID

UUM-104766

Regression

No

Rigged GameObject doesn’t return to its idle state when disabling "Preview" and the GameObject has nested rigged GameObjects

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How to reproduce:
1. Open the attached “CrashRepro“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Open the Animation window (Window > Animation > Animation)
4. Select the “e56“ GameObject in the Hierarchy
5. In the Animation window, press “Preview“ and then “Preview“ again

Expected result: The “e56“ GameObject returns to the idle state
Actual result: The “e56“ GameObject is still in the “Preview“ state

Reproducible with: 2022.3.62f1, 6000.0.48f1,  6000.1.3f1, 6000.2.0a10

Reproducible on: macOS 15.3.2 Sequoia (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested

Note: Editing the “e56“ GameObject and then undoing the change will return it to its idle state

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