Search Issue Tracker
In Progress
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
In Progress in 6000.3.X
Votes
0
Found in
2022.3.62f1
6000.0.48f1
6000.1.3f1
6000.2.0a10
6000.3.0a1
Issue ID
UUM-104766
Regression
No
Rigged GameObject doesn’t return to its idle state when disabling "Preview" and the GameObject has nested rigged GameObjects
How to reproduce:
1. Open the attached “CrashRepro“ project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Open the Animation window (Window > Animation > Animation)
4. Select the “e56“ GameObject in the Hierarchy
5. In the Animation window, press “Preview“ and then “Preview“ again
Expected result: The “e56“ GameObject returns to the idle state
Actual result: The “e56“ GameObject is still in the “Preview“ state
Reproducible with: 2022.3.62f1, 6000.0.48f1, 6000.1.3f1, 6000.2.0a10
Reproducible on: macOS 15.3.2 Sequoia (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested
Note: Editing the “e56“ GameObject and then undoing the change will return it to its idle state
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
Add comment