Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a3
2019.3.0a8
Issue ID
1166945
Regression
Yes
[Profiling] Texture size value gets superimposed with RGB values under Shader properties in Frame Debugger
Texture size value gets superimposed with RGB values in Shader properties. Refer the attached screenshot.
Steps to reproduce:
1) Create a new project.
2) Window > Analysis > Frame debugger.
3) Shader properties > Open _MainTex by ctrl+click.
Occuring in: 2019.3.0a8, 2019.3.0a3
Working fine in: 2019.3.0a2
Environment: Only on windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment