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13
votes
By Design

Resources.UnloadUnusedAssets unloads textures that are only referenced b...

Graphics - General

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Jul 04, 2017

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Version: 5.6.1p3

When using a MaterialPropertyBlock to set a texture for a material, if the texture not referenced somewhere else, it gets unloaded w... Read more

12
votes
Active

[TreeCreator] Selecting rotate node of a nested branch group on a tree t...

Graphics - General

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Nov 23, 2017

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Version: 2017.3.0b11

What Happened: On rotating node of a nested branch group of a tree, the editor throws null reference exception Steps To Reproduce:... Read more

16
votes
Fixed

[Texture2D] Texture2D.ReadPixels() fails if RenderTexture has anti-alias...

Graphics - General

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Mar 16, 2015

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Version: 5.0.0f4

There is a camera which renders to a RenderTexture. If this RenderTexture has anti-aliasing set Texture2D.ReadPixels results into an... Read more

14
votes
Fixed

Slow, system-crippling startup of D3D11 players with DisplayPort monitors

Graphics - General

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Jul 06, 2015

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Version:

1) Locate a machine with an NVIDIA graphics card where the monitor is connected via a DisplayPort connection. 2) Build a Windows Sta... Read more

17
votes
Fixed

alt-tabbing away from fullscreen game stops updates

Graphics - General

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Feb 21, 2014

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Version: 4.3.4f1

-e: When alt-tabbed away from the game, while the game is in full-screen mode, under Windows only, the game stops receiving Update()... Read more

13
votes
Not Reproducible

[Linear] Previewing animated material's color for the second time result...

Graphics - General

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Mar 08, 2016

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Version: 5.3.2p3

Steps to reproduce: 1. Open attached project 2. Open scene "ExampleScene" 3. In hierarchy, doubleclick on "Quad" to focus on it 4. ... Read more

11
votes
Fixed

[DrawMeshInstanceIndirect] Wrong computeBuffer being passsed to consecut...

Graphics - General

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Dec 24, 2016

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Version: 5.6.0b1

Steps to reproduce: 1. Open the attached project (CharacterInstancing (u5.6.0b1).zip) 2. Open the Assets/AnimationMatrixGpu/AniMatri... Read more

11
votes
Fix in review

Static batching less than the mesh vertices limit

Graphics - General

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Jul 01, 2016

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Version: 5.3.4f1

Steps to reproduce: 1. open users attached project 2. play scene 'StaticBatchNotFullyBatch' 3. enable frame debugger 4. check vertic... Read more

13
votes
Fixed

"fence == expectedFence" error after upgrading to RC2

Graphics - General

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Nov 10, 2013

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Version: 4.3.0f2

Steps to reproduce : - import the project attached - open the "Main" scene - press play and notice the error in the console "fence ... Read more

0
votes
Active

Everything turns green when there is Shadow Map and Bloom enabled and ca...

Graphics - General

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Apr 30, 2019

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Version: 2019.1.0f2

How to reproduce: 1. Open attached project 2. Open "Scene1_Outside" scene 3. Observe Play Mode View Expected result: No color chang... Read more

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