Search Issue Tracker
By Design
Votes
2
Found in
2018.2.0b7
2018.3.0f2
Issue ID
1163415
Regression
No
Windows High DPI scaling breaks Graphics.DrawTexture
How to reproduce:
1. Make sure Windows DPI is not 100% or 200% (either 125%, 150%, 175%, 225%)
2. Open attached project "DPIScaling.zip" and scene "SampleScene"
3. Enter Play mode
4. Observe Game view
Expected result: the gradient fills the whole Game View
Actual result: the gradient does not fill the whole Game View
Reproducible with: 2018.2.0b7, 2018.2.21f1, 2018.3.14f1, 2018.4.3f1, 2019.1.8f1, 2019.2.0b6, 2019.3.0a6
Not reproducible with: 2017.4.29f1, 2018.1.9f2, 2018.2.0b6
Comments (1)
-
Tj_W
Oct 16, 2019 06:35
This issue is not letting people work on Unity. Why are you not fixing it?
Please please help
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor is stuck in an infinite reimport loop when a specific project is reloaded
- Editor gets stuck on the "Reloading Domain" window when the Play Mode is entered and exited a few times in a short period
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
Resolution Note (2020.2.X):
The GameView is always in raw pixels and bypasses screen dpi. To create full screen textures multiply Screen.height /width * dpi.