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Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.1.5f1
2019.2.0a1
2019.3.0a1
Issue ID
1160230
Regression
No
unity_WorldTransformParams is not reset before drawing UI objects and is affected by unrelated object changes
How to reproduce:
1. Open the user-submitted project ("unity_WorldTransformParams bug 2019.zip")
2. Open the "unity_WorldTransformParams" scene
3. Enter Play Mode and observe the bottom right image
Expected result: the color of the UI raw image is not changed from green to red when the unrelated cube object is scaled
Actual result: the color of the UI raw image is changed from green to red using "unity_WorldTransformParams" even though the object that is being scaled has no connection to the shader/script used
Reproduced in: 2019.3.0a5, 2019.2.0b5, 2019.1.6f1, 2018.4.2f1, 2017.4.28f1
Note: the user uses Graphics.DrawMeshNow to update the UI raw image
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Resolution Note (2019.3.X):
"screen space - Overlay" is not a camera so it won't reset the unity_WorldTransformParams