Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.0a1
2019.1.5f1
2019.2.0a1
2019.3.0a1
Issue ID
1160230
Regression
No
unity_WorldTransformParams is not reset before drawing UI objects and is affected by unrelated object changes
How to reproduce:
1. Open the user-submitted project ("unity_WorldTransformParams bug 2019.zip")
2. Open the "unity_WorldTransformParams" scene
3. Enter Play Mode and observe the bottom right image
Expected result: the color of the UI raw image is not changed from green to red when the unrelated cube object is scaled
Actual result: the color of the UI raw image is changed from green to red using "unity_WorldTransformParams" even though the object that is being scaled has no connection to the shader/script used
Reproduced in: 2019.3.0a5, 2019.2.0b5, 2019.1.6f1, 2018.4.2f1, 2017.4.28f1
Note: the user uses Graphics.DrawMeshNow to update the UI raw image
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Progress indicator in Meta Quest Build Profile configuration is barely visible
- Slightly transparent objects disappear completely in Web Player when using RenderGraph
- Visual Scripting Components are hidden behind a throbber when Multiplayer Play Mode is running with at least one local instance
- Video Player does not throw an error when playing a video with unsupported encoding settings
- Errors indicating that TMP Extras were not Imported logged when opening the Render Pipeline Converter Window while in Play Mode
Resolution Note (2019.3.X):
"screen space - Overlay" is not a camera so it won't reset the unity_WorldTransformParams