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0
votes
Fixed

SkinnedMeshRender with blend shapes gives "Thread group size must be abo...

Graphics - General

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Jan 28, 2019

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Version: 2018.3.3f1

Reproduction steps: 1. Open the attached project named "Case_1121794" 2. Try to move the "ExampleScene" object in the Sample scene 3... Read more

0
votes
Active

ImageConversion.LoadImage should load PNGs without alpha channel as RGB2...

Graphics - General

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Jun 15, 2017

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Version:

Expected: loading a non-transparent PNG with ImageConversion.LoadImage results in an RGB24 texture, just like JPG. Actual: loading a... Read more

0
votes
Fixed

[2019.1][Vulkan][DirectX 11] Using Models with Blend Shapes causes the S...

Graphics - General

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Mar 06, 2019

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Version: 2019.1.0b5

To reproduce: 1. Download attached project "blend-shapes.zip" and open in Unity 2. Open "SampleScene" scene 3. Make sure the curren... Read more

0
votes
Duplicate

RenderForwardOpaque.Sort is called when Camera Sort Order is set to "No ...

Graphics - General

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Dec 20, 2018

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Version: 2018.3.0f2

How to reproduce: 1. Open attached Unity project 2. Select "Scripts" gameobject. 3. In "Sort Order Changer" component select "No Dis... Read more

0
votes
Fixed

[Graphics, Textures] SRVs are not correct for Texture2DMSArrays

Graphics - General

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Feb 22, 2019

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Version: 2018.3.5f1

Steps to reproduce: 1. Open attached project 1. Play the "Sample Scene" 2. Take a RenderDoc capture 3. In the resource inspector nav... Read more

0
votes
Active

UI sprites differ when one of them has transparent background, other has...

Graphics - General

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Jan 14, 2019

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Version: 2018.3.0f2

How to reproduce: 1. Open attached Unity project 2. Load scene "Gradient" Expected result: Both sprites looks the same. Actual resu... Read more

4
votes
Duplicate

Optimize Mesh Data Player setting can drastically increase build times

Graphics - General

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Nov 07, 2018

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Version: 2018.3.0b9

When the Optimize Mesh Data player setting is turned on. A game build can spend a larger than normal amount of time compiling shade... Read more

0
votes
Active

"Line Renderer" with Alignment "Transform Z" has incorrect UVs when bent

Graphics - General

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Feb 21, 2019

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Version: 2018.3.6f1

Reproduction steps: 1. Open "LineRenderer.zip" project 2. Look at "BadUV_Line" 3. Move around the Scene window 4. Notice that the L... Read more

0
votes
By Design

Wrap Mode on Render Texture does not work unless Anti-Aliasing on the Re...

Graphics - General

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Feb 27, 2019

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Version: 2018.3.6f1

Steps to reproduce: 1. Open attached project "WrapModeOnRenderTextureBug" 2. Select "test" render texture in the Project tab 3. Set ... Read more

0
votes
Active

"Line Renderer" with Alignment "Transform Z" doesn't render when straight

Graphics - General

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Mar 05, 2019

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Version: 2018.3.6f1

Reproduction steps: 1. Open "LineRenderer.zip" project 2. Look at "WontRenderLine" 3. Notice that the Line Renderer doesn't render ... Read more

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