Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3
2019.3.0f1
2020.1
Issue ID
1202238
Regression
No
Played scene crashes after a few seconds in GfxDeviceD3D11Base::EndBufferWrite
To reproduce:
1) Open the attached project and "Infinite Water Demo" scene
2) Play it
CRASH!
Reproduced in 2019.3.0a1, 2019.3.0f1, 2020.1.0a15
Stacktrace (in 2019.3.0f1 it's not printed out fully, unlike in other versions):
0x00007FF7560FD1A3 (Unity) GfxDeviceD3D11Base::EndBufferWrite
0x00007FF7558C543C (Unity) GeometryJobTasks::PutGeometryJobFence
0x00007FF7558F0AB1 (Unity) GfxDevice::PutGeometryJobFence
0x00007FF75618D10B (Unity) GfxDeviceWorker::RunCommand
0x00007FF75619775B (Unity) GfxDeviceWorker::RunExt
0x00007FF756197B48 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
0x00007FF756FC4427 (Unity) Thread::RunThreadWrapper
0x00007FFA72B87974 (KERNEL32) BaseThreadInitThunk
0x00007FFA73E7A271 (ntdll) RtlUserThreadStart
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment