Search Issue Tracker

0
votes
Fixed

[iOS][Metal] Snow has graphical artifacts in the build when using Light...

Graphics - General

-

Mar 12, 2019

-

Version/s: 2019.1.0a11, 2019.1.0b6, 2019.2.0a1

How to reproduce: 1. Open the attached project 2. Build for iOS and deploy the Xcode project to the iOS device Actual: Snow has gra... Read more

0
votes
Fixed

Unity crashes when using GraphicsSettings.useScriptableRenderPipelineBat...

Graphics - General

-

Feb 23, 2019

-

Version/s: 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open attached project ("nested-prefab-crash.zip") 2. Open scene Assets > Core > Scenes > Test-Occlusion-Scene 3... Read more

0
votes
Won't Fix

Texture is turned blue with max size set to 8192 when overriding for And...

Graphics - General

-

Mar 14, 2019

-

Version/s: 2018.3.8f1

To reproduce: 1. Open any project, swtich the platform to Android 2. Import attached texture "NoMipmapsBlue.jpg" 3. Disable "Generat... Read more

0
votes
By Design

Cannot use multiple materials on a single sub-mesh when static batching ...

Graphics - General

-

Mar 15, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.1.0b5, 2019.2.0a1

How to reproduce: 1. Open attached project "case_1137194-StaticBatchingIssue" and scene "StaticBatchScene" 2. Enter Play Mode 3. Obs... Read more

0
votes
Fixed

[SRP Batcher] Crash when using shader with Error and enabling SRP batche...

Graphics - General

-

Feb 28, 2019

-

Version/s: 2018.3.6f1

Steps: 1. Download project attached by Roberto in comment ( case1132280_SRPBatcherBenchmark_18.3.6f1.zip 2. Open Unity 3. Open scene... Read more

0
votes
Fixed

Errors appear when trying to combine meshes with quad topology

Graphics - General

-

Feb 25, 2019

-

Version/s: 2019.2.0a4

How to reproduce: 1. Open link, provided in a latest email and download attached project 2. Open project 3. Open Test window, if its... Read more

0
votes
By Design

[Deferred Rendering] Material will not use Reflection Probes when Render...

Graphics - General

-

Mar 12, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project "Case_1136368_reproProject.zip" 2. Open "SampleScene" scene (in "Scenes" folder) 3. Selec... Read more

1
votes
Fixed

Editor crashes on selecting shader dropdown in the inspector after packa...

Graphics - General

-

Mar 22, 2019

-

Version/s: 2019.1.0b9

Editor crashes on selecting shader dropdown in the inspector after resetting package to default Steps to Repro: 1. Create a new pr... Read more

0
votes
Fixed

Texture streaming loads wrong mipmap levels when the associated Transfor...

Graphics - General

-

Mar 21, 2019

-

Version/s: 2018.3.0a6, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open the project "case_1139189-TexStreamTest" and scene "SampleScene" 2. Enter Play Mode 3. Observe the Game Vi... Read more

0
votes
Not Reproducible

MaterialPropertyBlock only sets color of the 0th index when using Render...

Graphics - General

-

Jan 23, 2019

-

Version/s: 2018.2.18f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open the Project inside of "SkinnedMeshRenderer MaterialPropertyBlock Issues.zip" 2. Select the "Mesh" GameOb... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.