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Mesh.CombineMeshes result has different normals if the original mesh has...
How to reproduce: 1. Open the attached "case_1147419-MergeMeshBug" project and open scene "main" 2. In the Hierarchy, select "Quad" ... Read more
[Color Space] Changing color space to Linear renders white artifacts on ...
Changing color space to Linear renders white artifacts on all window titles. Refer attached screenshot. Steps to reproduce: 1) Crea... Read more
Memoryless render textures do not have warning / error about being read ...
Using memoryless render targets on graphics APIs that don't have support for memoryless render textures does not issue warnings or e... Read more
Using Mesh.SetTriangles continuously causes application to Freeze when c...
How to reproduce: 1. Open attached project "CloseFreezeRepro.zip" 2. Build the project (PC, Mac & Linux Standalone) 3. Open the buil... Read more
CustomRenderTextureManager::UpdateCustomRenderTextures crash when buildi...
Steps to reproduce: 1. Open User-supplied project ("ProjectorSim_HDRP_2019.zip") 2. Build it Reproduced in: 2019.1.1f1, 2019.2.0a14... Read more
Temporary textures do not respect QualitySettings.textureQuality
The RenderTexture.GetTemporary() API creates a render texture that does not get mipped down at the API level (at least for DX11). ... Read more
CombineMesh() mesh indices regression
Steps to repro: 1. Open QA attached project "CombineMeshIndices.zip" 2. Open repro scene 3. Enter Play Mode 4. Observe console Expe... Read more
Two GUITexture materials are leaked into the Editor each time Play Mode ...
How to reproduce: 1. Create a new Unity Project 2. Open Window > Analysis > Profiler 3. Select the Memory Profiler, enter and exit P... Read more
Missing warning messages when Blend Shape Normals is set to import
How to reproduce: 1. Open user-submitted project (BlendshapeNormalsBug_2018_3_5) 2. Reimport CH_PepperPotts_Hmd.fbx (in the Assets f... Read more
Android, WebGL, iOS platforms displays HDR textures differently from Win...
Steps to reproduce: 1. Open user attached project 2. Switch platform from Windows Standalone to Android or iOS or WebGL 3. Observe t... Read more
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