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0
votes
Won't Fix

Crash when calling "SkinnedMeshRenderer.BakeMesh()" with NULL as the par...

Graphics - General

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Apr 09, 2019

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Version/s: 2017.3.0a6, 2017.4.25f1

Reproduction steps: 1. Open the "New Unity Project.7z" project2. Open "Test" scene3. Enter Play mode4. Press "B" Expected Result: "N... Read more

0
votes
Fixed

QualitySettings.streamingMipmapsMemoryBudget is always clamped down to 4...

Graphics - General

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Apr 19, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached project "case_1147394-TextureStreamingLimit" and scene "SampleScene"2. Ener Play Mode3. Observ... Read more

0
votes
By Design

Mesh.CombineMeshes result has different normals if the original mesh has...

Graphics - General

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Apr 19, 2019

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Version/s: 2017.4.0f1, 2017.4.17f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the attached "case_1147419-MergeMeshBug" project and open scene "main"2. In the Hierarchy, select "Quad" an... Read more

0
votes
Fixed

[Color Space] Changing color space to Linear renders white artifacts on ...

Graphics - General

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Apr 22, 2019

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Version/s: 2019.1.0a10, 2019.2.0a13

Changing color space to Linear renders white artifacts on all window titles. Refer attached screenshot. Steps to reproduce:1) Create... Read more

0
votes
Won't Fix

Unity's primitive Plane Mesh has its UVs upside down

Graphics - General

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Apr 21, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.10f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached "case_1147942-PrimitivePlaneUVs.zip" project and open the "main" scene2. Select the "Plane" in... Read more

7
votes
Duplicate

Using Mesh.SetTriangles continuously causes application to Freeze when c...

Graphics - General

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Mar 27, 2019

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Version/s: 2018.3.0a1, 2018.3.7f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open attached project "CloseFreezeRepro.zip"2. Build the project (PC, Mac & Linux Standalone)3. Open the bui... Read more

1
votes
Fixed

CustomRenderTextureManager::UpdateCustomRenderTextures crash when buildi...

Graphics - General

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Apr 22, 2019

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Version/s: 2019.1.0a1, 2019.1.0f2

Steps to reproduce:1. Open User-supplied project ("ProjectorSim_HDRP_2019.zip")2. Build it Reproduced in: 2019.1.1f1, 2019.2.0a14Not... Read more

0
votes
Won't Fix

Temporary textures do not respect QualitySettings.textureQuality

Graphics - General

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Apr 29, 2019

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Version/s: 2019.2

The RenderTexture.GetTemporary() API creates a render texture that does not get mipped down at the API level (at least for DX11). Yo... Read more

2
votes
By Design

CombineMesh() mesh indices regression

Graphics - General

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Apr 18, 2019

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Version/s: 2019.1.0a6, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

Steps to repro:1. Open QA attached project "CombineMeshIndices.zip"2. Open repro scene3. Enter Play Mode4. Observe console Expected ... Read more

0
votes
Fixed

Two GUITexture materials are leaked into the Editor each time Play Mode ...

Graphics - General

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May 01, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.0f2, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Create a new Unity Project2. Open Window > Analysis > Profiler3. Select the Memory Profiler, enter and exi... Read more

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