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votes
Active

Static Batching is recalculated for every loaded scene additively when u...

Graphics - General

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Apr 03, 2019

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Version: 2018.3.11f1

How to reproduce: 1. Open the attached "BugRepro.zip" 2. Open up the CPU Profiler and enable Deep Profiling 3. Start Editor Profilin... Read more

0
votes
Active

[OpenGLCore] Result of Graphics.Blit in Coroutines becomes black in Buil...

Graphics - General

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Apr 01, 2019

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Version: 2017.4.16f1

How to reproduce: 1. Open the project in the attached "20190410_bug_minimal.zip" 2. Make sure OpenGLCore is on top of graphics API l... Read more

0
votes
Active

Flickering caused by Z-Fighting With Depth Prepass With SV_Depth in Cust...

Graphics - General

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Apr 04, 2019

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Version: 2018.3.5f1

To reproduce: 1) Open attached project (use user attached project in 2018.3, "Corrected Project.zip" if 2019.1+) and the scene in it... Read more

0
votes
By Design

HDR colors change when importing 2017.4 to newer releases

Graphics - General

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Apr 03, 2019

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Version: 2017.4.2f2

To reproduce: 1. Open attached project ("HDR colours") in Unity 2017.4 2. Open a copy of the project in Unity 2018.3 -- Colours diff... Read more

0
votes
Postponed

Shader prewarming doesn't actually work on most renderers

Graphics - General

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Dec 22, 2016

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Version:

Shader prewarming (currently done in SaveAndLoadHelper.cpp::InitializeEngineGraphics()) doesn't actually do anything on most rendere... Read more

0
votes
Fixed

[Graphics] Editor and Standalone hangs after shutdown when running C# Jo...

Graphics - General

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Apr 02, 2019

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Version: 2018.2.20f1

How to reproduce: 1. Open attached project "SRPJobs-20192.zip" and scene "SRP0102_AssetSettings" 2. In the Hierarchy window, select... Read more

1
votes
Active

SkinnedMeshRenderer not rendering correctly in 2019.1 after altering mes...

Graphics - General

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Apr 17, 2019

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Version: 2019.1.0f2

Steps to reproduce: 1. Open original project inside "Unity SkinnedMeshRenderer Issue - SmashRiot20190417.zip" in 2019.1 2. Open Samp... Read more

0
votes
Active

Crash when calling "SkinnedMeshRenderer.BakeMesh()" with NULL as the par...

Graphics - General

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Apr 09, 2019

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Version: 2017.4.25f1

Reproduction steps: 1. Open the "New Unity Project.7z" project 2. Open "Test" scene 3. Enter Play mode 4. Press "B" Expected Resul... Read more

0
votes
Fixed

QualitySettings.streamingMipmapsMemoryBudget is always clamped down to 4...

Graphics - General

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Apr 19, 2019

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Version:

How to reproduce: 1. Open the attached project "case_1147394-TextureStreamingLimit" and scene "SampleScene" 2. Ener Play Mode 3. Obs... Read more

0
votes
Active

Mesh.CombineMeshes result has different normals if the original mesh has...

Graphics - General

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Apr 19, 2019

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Version: 2017.4.17f1

How to reproduce: 1. Open the attached "case_1147419-MergeMeshBug" project and open scene "main" 2. In the Hierarchy, select "Quad" ... Read more

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