Search Issue Tracker

Fixed

Fixed in 6000.0.65f1, 6000.3.4f1, 6000.4.0a5, 6000.5.0a1

Votes

1

Found in

6000.0.60f1

6000.2.9f1

6000.3.0b7

6000.4.0a3

6000.5.0a1

Issue ID

UUM-122955

Regression

Yes

Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing

SRP Foundation

-

Reproduction steps:
1. Open the attached “IN-121644.zip” project
2. Open the “SampleScene” scene
3. Open Window > Analysis > Frame Debugger and enable it
4. Click on ExecuteRenderGraph > (RP 2:0) DrawSkybox
5. Observe the Output

Expected result: Skybox and a grey cube are visible
Actual result: Only a blue screen is visible

Reproducible with: 6000.0.54f1, 6000.0.60f1, 6000.2.9f1, 6000.3.0b7, 6000.4.0a3
Not reproducible with: 6000.0.53f1

Reproducible on: macOS 15.7.1 (M2 Max), macOS 15.3 (M2 Ultra), Windows 11
Not reproducible on: No other environment tested

Notes:
- The issue reproduces with SMAA or TAA enabled in “Anti-aliasing” on the “Main Camera” GameObject and FSR or STPP enabled in the “Upscaling Filter” on the “PC_RPasset”
- On the Main Camera Component, changing the “Anti-aliasing” setting to No Anti-aliasing shows the expected result
- This issue includes passes such as DrawOpaqueObjects, DrawSkybox, and DrawTransparentObjects
- Does not reproduce with DX11, but reproduces with DX12 and Metal

  1. Resolution Note:

    Universal RP: Fixes an issue with the frame debugger not showing the correct RenderPass texture.

  2. Resolution Note (fix version 6000.5.0a1):

    Universal RP: Fixes an issue with the frame debugger not showing the correct RenderPass texture.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.