Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0a6
2017.4.25f1
Issue ID
1144823
Regression
Yes
Crash when calling "SkinnedMeshRenderer.BakeMesh()" with NULL as the parameter
Reproduction steps:
1. Open the "New Unity Project.7z" project
2. Open "Test" scene
3. Enter Play mode
4. Press "B"
Expected Result: "NullReferenceException" Error
Actual Result: Crash
Reproduced with: 2017.4.26f1, 2017.3.0b10, 2017.3.0b1, 2017.3.0a7, 2017.3.0a6
Did not reproduce on: 2019.2.0a12, 2019.2.0a1, 2019.1.0f2, 2019.1.0a1, 2018.3.13f1, 2018.3.0a1, 2017.3.0a5, 2017.3.0a3, 2017.3.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Because this case is change of API with small user pain we decided to not fix this in 2017 LTS.