Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.10f1
2019.1.0a1
2019.2.0a1
2019.3.0a1
Issue ID
1147942
Regression
No
Unity's primitive Plane Mesh has its UVs upside down
How to reproduce:
1. Open the attached "case_1147942-PrimitivePlaneUVs.zip" project and open the "main" scene
2. Select the "Plane" in the Hierarchy and inspect the texture assigned to it
Expected results: The yellow arrow is pointing to the positive Z axis
Actual results: The yellow arrow is pointing to the negative Z axis
Reproducible with: 2017.4.26f1, 2018.3.14f1, 2019.1.0f2, 2019.2.0a13, 2019.3.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note:
very minor and fixing this will affect projects that is already using it so won't fix