Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2018.4.X, 2019.1.X, 2019.2.X
Votes
0
Found in
2018.3.0a1
2019.1.0a1
2019.1.0f2
2019.2.0a1
2019.3.0a1
Issue ID
1150933
Regression
Yes
Two GUITexture materials are leaked into the Editor each time Play Mode is exited
How to reproduce:
1. Create a new Unity Project
2. Open Window > Analysis > Profiler
3. Select the Memory Profiler, enter and exit Play Mode and see the material count
4. Enter and exit Play Mode again
5. See the updated Material count
Expected result: no extra materials are created
Actual result: two extra materials are now displayed in the profiler
Reproducible with: 2018.4.0f1, 2019.1.1f1, 2019.2.0a14, 2019.3.0a2
Not reproducible with: 2017.4.26f1
Notes:
After each exit of the Play Mode, additional Hidden/GUITextureBlit2SRGB and Hidden/GUITextureBlitSceneGUI are listed in the profiler
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
Add comment