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Not Reproducible

Votes

1

Found in

6000.0.60f1

Issue ID

UUM-123113

Regression

Yes

Memory leak occurs when focused on Player while using Direct3D12

-

How to reproduce:
1. Open the attached “IN-121512” project
2. Open the SampleScene
3. Build and Run the project
4. After the Player is built, open the Task Manager
5. Keep the mouse focused on the Player
6. Observe the result

Expected result: Memory remains stable
Actual result: Memory consistently increases

Reproducible with: 6000.0.60f1
Not reproducible with: 6000.0.46f1

Reproduced on: Windows 11 (reporters machine)
Not reproduced on: No other environment tested

Notes:
- Not reproduced by CQA
- The issue does not occur when using DX11

  1. Resolution Note:

    We fixed a memory leak in d3d12 and it will land on 6000.0.62f1, but we couldn't observe such leak in this case.

    It's expected that memory usage increases for certain amount when using d3d12. After that it'll be stable.

    If the memory usage does increase without stopping, please check 6000.0.62f1 when it's available and report again if the issue persists.

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