Search Issue Tracker
Active
Votes
0
Found in
6000.0.60f1
6000.2.8f1
6000.3.0b6
6000.4.0a3
Issue ID
UUM-122958
Regression
No
Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
Steps to reproduce:
1. Create a new Project
2. Create about 40 GameObjects in the Hierarchy
3. Enter Play Mode
4. Enable Stats
5. Start hovering over the GameObjects with your mouse in the Hierarchy
6. Observe the Statistics panel
Expected result: Performance drops are minor
Actual results: Major performance drops even when nothing is being rendered in the scene (300 FPS -> 200 FPS)
Reproducible with: 2023.1.0a1, 6000.0.60f1 (61dfb374e36f), 6000.2.8f1 (c9992ac36c34), 6000.3.0b6 (211490bb75a6), 6000.4.0a3
Reproducible on: Windows 11 Pro (24H2)
Not reproducible on: No other environments tested
Notes:
- While it is expected to lose some FPS while moving mouse or highlighting GameObjects, the Hierarchy takes the biggest toll on performance out of any window, on heavy projects the Editor could become unusable in Play Mode
- Similar results with Hierarchy v2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment