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Mesh.GetTriangles(list, index) doesn't put all submesh triangles in the ...
How to reproduce: 1. Open the attached "case_1141916-GetTrianglesBug" project 2. Select "CablePart_Hi" in the Project window and not... Read more
UnityMain crash when running a build
Steps to reproduce: 1. Open project attached by QA ("case_1142156-Mooj_smallrepro.zip") 2. Build and run on Windows 3. Crash Reprod... Read more
Shaders referencing meta or other editor only passes via UsePass fail on...
Step: 1. download 20190402_t.zip attached in comment 2. make standalone build 3. run the player Actual result: the cube is pink Re... Read more
"Property (_BaseColor) already exists. Use SetTexture instead." thrown w...
How to reproduce: 1. Open attached project "Regressions2019.3.10.zip" and scene "SampleScene" 2. In Project window, Reimport 'SetTe... Read more
Mesh.GetUVs returns canAccess = false when the mesh is Instantiated / Cl...
Reproduction steps: 1. Open attached project "SetUv.zip" and scene "SampleScene" 2. In Hierarchy window, select GameObject 3. In Ins... Read more
Shader prewarming doesn't actually work on most renderers
Shader prewarming (currently done in SaveAndLoadHelper.cpp::InitializeEngineGraphics()) doesn't actually do anything on most rendere... Read more
[Graphics] Editor and Standalone hangs after shutdown when running C# Jo...
How to reproduce: 1. Open attached project "SRPJobs-20192.zip" and scene "SRP0102_AssetSettings" 2. In the Hierarchy window, select... Read more
SkinnedMeshRenderer not rendering correctly in 2019.1 after altering mes...
Steps to reproduce: 1. Open original project inside "Unity SkinnedMeshRenderer Issue - SmashRiot20190417.zip" in 2019.1 2. Open Samp... Read more
Crash when calling "SkinnedMeshRenderer.BakeMesh()" with NULL as the par...
Reproduction steps: 1. Open the "New Unity Project.7z" project 2. Open "Test" scene 3. Enter Play mode 4. Press "B" Expected Resul... Read more
QualitySettings.streamingMipmapsMemoryBudget is always clamped down to 4...
How to reproduce: 1. Open the attached project "case_1147394-TextureStreamingLimit" and scene "SampleScene" 2. Ener Play Mode 3. Obs... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
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