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Texture errors getting spammed into Console when gameObject is visible i...
How to reproduce:1. Open the attached project2. Open the "Main.unity" scene3. Enter Play Mode4. Open the Scene view (make sure the c... Read more
Game View texture mip levels are loaded based on the Scene View camera w...
How to reproduce:1. Open the attached project "TexStreamTest.zip" and scene "SampleScene"2. Enter Play Mode3. Exit Play Mode4. Zoom ... Read more
Mesh.GetTriangles(list, index) doesn't put all submesh triangles in the ...
How to reproduce:1. Open the attached "case_1141916-GetTrianglesBug" project2. Select "CablePart_Hi" in the Project window and notic... Read more
UnityMain crash when running a build
Steps to reproduce:1. Open project attached by QA ("case_1142156-Mooj_smallrepro.zip")2. Build and run on Windows3. Crash Reproduced... Read more
Shaders referencing meta or other editor only passes via UsePass fail on...
Step:1. download 20190402_t.zip attached in comment2. make standalone build3. run the player Actual result: the cube is pink Reprodu... Read more
Flickering caused by Z-Fighting With Depth Prepass With SV_Depth in Cust...
To reproduce:1) Open project attached by Julian (DepthPrepassFlickerBug.zip)2) Play it / move mouse in and out of game view / click ... Read more
HDR colors change when importing 2017.4 to newer releases
To reproduce:1. Open attached project ("HDR colours") in Unity 2017.42. Open a copy of the project in Unity 2018.3-- Colours differ ... Read more
Shader prewarming doesn't actually work on most renderers
Shader prewarming (currently done in SaveAndLoadHelper.cpp::InitializeEngineGraphics()) doesn't actually do anything on most rendere... Read more
[Graphics] Editor and Standalone hangs after shutdown when running C# Jo...
How to reproduce:1. Open attached project "SRPJobs-20192.zip" and scene "SRP0102_AssetSettings"2. In the Hierarchy window, select al... Read more
SkinnedMeshRenderer not rendering correctly in 2019.1 after altering mes...
Steps to reproduce:1. Open original project inside "Unity SkinnedMeshRenderer Issue - SmashRiot20190417.zip" in 2019.12. Open Sample... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used