Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.4.0f1
2018.3.0a1
2018.3.8f1
2019.1.0a1
2019.2.0a1
Issue ID
1141916
Regression
No
Mesh.GetTriangles(list, index) doesn't put all submesh triangles in the list if the model has Keep Quads enabled
How to reproduce:
1. Open the attached "case_1141916-GetTrianglesBug" project
2. Select "CablePart_Hi" in the Project window and notice that it has Keep Quads enabled
3. Open scene "SampleScene" and enter Play mode
Expected results: Array and list created with GetTriangles(index) and GetTriangles(list, index) have identical length
Actual results: List does not get populated with all triangles and has lower length than the array
Reproducible with: 2017.4.25f1, 2018.3.12f1, 2019.1.0b10, 2019.2.0a10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
- "Custom Render Queue" field cannot be set above "2000" when changing it in the Inspector window using Debug mode
Add comment