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Fixed in 2020.2

Fixed in 2019.4, 2020.1

Votes

0

Found in

2019.3.15f1

2019.4

2020.1.0b10

2020.1.0b11

2020.2.0a12

Issue ID

1252798

Regression

Yes

Mesh.GetUVs returns canAccess = false when the mesh is Instantiated / Cloned

Graphics - General

-

Reproduction steps:
1. Open attached project "SetUv.zip" and scene "SampleScene"
2. In Hierarchy window, select GameObject
3. In Inspector window, right click "NewBehaviorScript" component -> "using GetUvs method"
4. Observe Console window

Expected result: No exception is thrown
Actual result: "'Not allowed to access uv on mesh" exception is thrown

Reproducible with: 2019.3.15f1, 2019.4.0f1, 2020.1.0b10, 2020.1.0b11, 2020.2.0a12, 2020.2.0a14
Not reproducible with: 2018.4.23f1, 2019.3.14f1, 2020.1.0b9, 2020.2.0a13

  1. Response avatar

    Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a16

  2. Response avatar

    Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b15

  3. Response avatar

    Resolution Note (fix version 2019.4):

    Fixed in 2019.4.3f1

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