Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
1
Found in
2019.1.0a2
2019.1.0f2
2019.2.0a1
Issue ID
1146880
Regression
Yes
SkinnedMeshRenderer not rendering correctly in 2019.1 after altering mesh in Play Mode
Steps to reproduce:
1. Open original project inside "Unity SkinnedMeshRenderer Issue - SmashRiot20190417.zip" in 2019.1
2. Open SampleScene and enter PlayMode
3. Press Left-Click once
Expected result: Mesh gets fractured, results do not differ from 2018.3.
Actual result: Mesh "messes up" after it gets fractured.
Reproduced in: 2019.1.0f2, 2019.2.0a12, 2020.1.0a18.2139
Not reproduced in: 2018.3.13f1, 2019.1.0a1
Note: Additional information and a workaround are presented in the zip file "Readme".
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Add comment