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GameObjects are not always culled when outside the Camera's frustum
Reproduction steps:1. Open the attached “IN-48510 Frustum Culling.zip” project2. Open the “IN-48510_FrustumCull_Bug” scene3. Enable ... Read more
[shadergraph] creating too many keywords crashes unity (previously threw...
In SRP2Core 2021.1.3f1.2299, graph will throw exceptions/softlock which will lose unsaved progress on that graph.7.3.1: repeated enu... Read more
Terrain collider doesn't properly detect the collision with the Capsule ...
To reproduce: 1. Open the attached project (Link in the edit)2. Enter Play mode3. Observe how capsules behave when they collide with... Read more
[OSX] The Scene icon in the Unity Editor's title bar can be dragged and ...
How to reproduce:1. Open any Unity project on a device running macOS2. Navigate to the Title bar and drag the Scene icon next to the... Read more
[HDRP] Low value Specular Occlusion areas are black when Probe Volumes i...
How to reproduce:1. Open the user-submitted project2. Open the scene "OutdoorsScene" (Assets/OutdoorsScene.scene)3. In the Project w... Read more
AudioRandomContainer preview gets delayed for the second clip in the list
The ARC preview sometimes plays the first clip followed by an arbitrary delay time, until it plays the rest of the clip and races to... Read more
ObjectField is Marked as depreciated until additional parameters are added
ObjectField is Marked as depreciated until additional parameters are added. Two version of this method exist however the one that no... Read more
GetComponent() allocates memory on each call
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Open the Profiler window4. Enable Deep Profiling5. Play the sc... Read more
[HDRP] Unlit Shader becomes lighter in Play Mode when Color-Buffer forma...
How to reproduce:1. Open the user's attached "HDRPAlphaIssueTest" project2. Open the Scene "debugScene"3. Open the Game view (Window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open