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GetComponent() allocates memory on each call
How to reproduce: 1. Open attached project2. Open scene scene.unity3. Open the Profiler window4. Enable Deep Profiling5. Play the sc... Read more
[macOS] Pop-up windows inside built Player are not read when using Voice...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Make a build3. Toggle the 'Voice Over' option (shortcu... Read more
"An assembly specified in the application dependencies manifest (Microso...
How to reproduce:1. Create and open a new project2. Observe the Console Expected result: No errors are seenActual result: Error is s... Read more
Visual Studio continues to warn about unsafe code when unsafe code is en...
How to reproduce:1. Open the attached project ("case-1105512-Unsafe Code.zip")2. Notice the error regarding "unsafe code" in the con... Read more
Localized Asset Reference is missing in the Localize Texture component i...
How to reproduce:1. Open the project "Localization_2019.3.1f1"2. Open the scene "SampleScene"3. Select the GameObject "RawImage" in ... Read more
[Android] Directional light GI has a discrete gradient on Samsung Galaxy...
Directional light GI has a discrete gradient on Samsung Galaxy S2 Plus Read more
[macOS] RenderTexture with 8 Sample Anti-Aliasing fails to render
Reproduction steps:1. Open the attached “IN-107418“ project2. Open the “SampleScene”3. Enter Play mode4. In Play mode, click on the ... Read more
[AABB][Particles] Errors when adding BoxCollider to legacy particles
How to reproduce:1. Import the ParticleError package and open the included scene (it has GO with ElipsoidParticleEmitter and Particl... Read more
[Settings] The selected Project Settings tab is reverted to the default ...
How to reproduce:1. Create a new Unity project2. Right-click in the Project window and go Create -> C# Script3. Go File -> Pro... Read more
“Collider.hasModifiableContacts” and “Collider.providesContacts” setters...
How to reproduce:1. Open the user’s attached “ColliderBug.zip” project2. Enter Play Mode3. Observe the Console window Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open