Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
Issue ID
873818
Regression
Yes
Add component RectTransform can't be undone for a prefab instance in hierarchy using ctrl+z
To reproduce:
1. Create a new project.
2. Create empty GameObject.
3. Make a prefab of it.
4. Select instance of a Prefab in Hierarchy, and add component "Rect Transform".
5. Press ctrl + z. Nothing happens.
6. Deselect GameObject. Press ctrl + z multiple times to undo "Add Rect Transform".
Expected result: pressing "ctrl + z" will always undo previous action (even if it's "Add Rect Transform").
Actual result: After pressing "ctrl + z" nothing happens if the last action was "Add Rect Transform" to an instance of a Prefab.
Reproducible: 5.4.3p1, 5.5.0p4, 5.6.0b5
Not reproducible: 5.3.7p1
Notes:
This does not affect Edit -> Undo.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Add comment