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GL shader reflection is truncated or crash occurs when struct is used fr...
Reproduction steps: 1. Add the attached shader "GLES3_GLCore_struct_name_reflection_truncation.shader" to a project 2. Select the s... Read more
Wrong elements are selected when holding shift and selecting Game Object...
How to reproduce: 1. Open the attached project "ShiftClick.zip" 2. Open SampleScene 3. Select GameObject in the Scene Hierarchy 4. H... Read more
System.Net.WebRequest leaks WebRequest Objects
How to reproduce: 1. Open the attached project "HttpWebRequestLeakTest" 2. Enter Play Mode 3. Open Memory Profiler and take a snapsh... Read more
Applying a Skybox Material to the scene can't be saved or undone
How to reproduce: 1. Open the attached project “Skybox” 2. Open the “SampleScene” scene 3. In the Project window, from the Assets... Read more
Compiler errors aren't thrown when triggered more than 1 time
Reproduction steps: 1. Open the attached project 2. It contains a script which will fail to compile (but will work in Editor) 3. Try... Read more
[URP][Package Samples] Typo on GameObject "MovinigCube"
*Steps to reproduce:* # Create a new Universal 3D project. # Open Window > Package Manager > Universal RP. # Click "Samples" t... Read more
[Scripting]Lack of consistency: Int / Integer
Steps to reproduce: 1. Open attached project. 2. Open script named "Test". 3. Add this line of code somewhere inside of "Test" class... Read more
Using Camera::Render to render a picture to a texture does not work
How to reproduce: 1. Open attached project 2. Open scene RenderTextureBug.unity 3. Build to iOS and run 4. Press the 'Snap Picture'... Read more
Selecting shader for a material resets custom Render Queue to default sh...
When shaders are switched for materials, their custom Render Queue is reset to default shader value. Steps to reproduce: 1) Open th... Read more
[ShortcutManager] Alt + Shift + A shortcut does not toggle a gameobject'...
Alt+Shit+A is making the Assets menu appear rather than toggling a gameobject's active state. Regressed somewhere between 2018.3.0a... Read more
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