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0
votes
Fixed

[HDRP] Need to update HDRP wizards documentation

Package: Scriptable Render Pipeline HD

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May 31, 2021

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Version/s: 12.0.0

The location of HDRP wizard is outdated in the doc Read more

0
votes
Not Reproducible

NavMeshPath::GetCornersNonAlloc generate 32B of Garbage per frame

AI Navigation

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Aug 08, 2018

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Version/s: 2018.1.6f1

To reproduce: 1. Open the attached project (GetCornersGarbage_Test.zip)2. Open the Sample Scene3. Enter Play mode4. Open the Profile... Read more

0
votes
By Design

Generated shader code ignores the type of the variable passed when passi...

Shaders

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Feb 25, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a4

How to reproduce:1. Open the user's project2. In the Project window go to Scenes/SampleScene3. Enter the Play Mode Expected result: ... Read more

1
votes
Fixed

Pasting or duplicating an object in Hierarchy results in all active scen...

Scene Management

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Feb 13, 2020

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Version/s: 2019.3.0f3, 2019.3.1f1, 2020.1

How to reproduce:1. Open attached project "TestProject.zip"2. In Hierarchy window, observe that two scenes are opened3. In SampleSce... Read more

0
votes
Not Reproducible

[Audio][Warning] Applying echo effect component to an audio source which...

Audio

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Mar 03, 2016

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Version/s: 5.3.3p2

Applying echo effect component to an audio source which streams audio from a URL throws warning 2. How we can reproduce it using the... Read more

1
votes
Fixed

Nested "Run Subgraph" nodes cause infinite asset reimport

Package: Unity Behavior

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Jul 21, 2025

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Version/s: 1.0.11

How to reproduce:1. Create a new project2. Install the Behavior package through Window → Package Manager → Unity Registry3. Create 2... Read more

0
votes
Fixed

[Scripting] DLL does not update and "MissingMethodException" error is th...

Scripting

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Dec 12, 2018

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Version/s: 2019.1.0a11, 2019.1.0a12

Managed DLL does not update automatically and throwing "MissingMethodException" error when accessing the code from DLL. Steps to rep... Read more

0
votes
Won't Fix

[ExecutionOrder] OnTriggerEnter2D is called before Start if object is in...

Scripting

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Jun 12, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Open "Untitled" scene3. Run it4. Open console and notice that OnTriggerEnter2D is cal... Read more

0
votes
Fixed

EditorApplication.projectWindowItemOnGUI should also return the targeted...

Project Browser

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Sep 09, 2019

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Version/s:

projectWindowItemOnGUI does not allow identifying sub-assets, so for example you can't customize project view rendering of a Mesh pa... Read more

0
votes
Fixed

[Android] SoftInput is taking full screen in landscape

Android

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Apr 26, 2017

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Version/s: 5.5.1p4

As discussed with Yury. We should look into IME_FLAG_NO_FULLSCREEN being added to the imeOptions.Uses full screen in Landscape orien... Read more

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