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[Android] Crash in Player due to an overflow of global references to an...
Reproduction steps: 1. Download and open the attached project: "CrashTest.zip" 2. Connect an Android device to your system 3. Go ... Read more
NavMeshPath::GetCornersNonAlloc generate 32B of Garbage per frame
To reproduce: 1. Open the attached project (GetCornersGarbage_Test.zip) 2. Open the Sample Scene 3. Enter Play mode 4. Open the Pro... Read more
No way to get the requested build target from IPreprocessShaders callback
When building Asset Bundles, the current build target that is available in the Editor is not necessarily the same as the one request... Read more
Freeze using UnityWebRequest with custom DownloadHandlerScript
To reproduce: 1. Open attached project 2. Play main scene 3. Click Start Download button 4. Editor freezes Reproducible: 5.5.0a5,... Read more
[Audio][Warning] Applying echo effect component to an audio source which...
Applying echo effect component to an audio source which streams audio from a URL throws warning 2. How we can reproduce it using th... Read more
Build Profiles Window top Buttons leave blue edges after user clicks on ...
How to reproduce: 1. Open any project 2. Navigate to File > Build Profiles... 3. Try pressing any of the options in the top bar o... Read more
Touch input generates mouse input when the build is in windowed mode
Reproduction steps: 1. Open the user’s attached project 2. Open “Assets/TouchTestScene.unity” 3. Click File > Build Settings > Ad... Read more
[ExecutionOrder] OnTriggerEnter2D is called before Start if object is in...
Steps to reproduce: 1. Open attached project 2. Open "Untitled" scene 3. Run it 4. Open console and notice that OnTriggerEnter2D is... Read more
Decimal function values are incorrect when running the build with IL2CPP...
How to reproduce: 1. Open the project “IN_6732” 2. Press File → Project Settings → Player 3. Set Scripting Backend to IL2CPP 4. ... Read more
AnimatorControllerPlayable does not take effect when Timeline processors...
How to reproduce: 1. Download and open the attached project 2. Open the "SimpleTimelineScene" scene 3. Enter "Play" mode Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11